⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsBlacksmith

Blacksmith

Blacksmith

Tier 3

Knowledge of how to use a refined metal and turn it into a usable tool is of utmost importance in order to improve the everyday life.

Tier3Max level7Unlocks59 recipes

A specialty of Smith.

Effects

Talents

Notes

Blacksmith is a Tier 3 specialty that requires the Smith specialty as a prerequisite. This skill allows players to refine metals into a wide array of essential tools and items, including nails, various saw blades, and specialized equipment like the Iron Paint Sprayer. To maximize efficiency, players can craft and install Blacksmith Upgrade and Blacksmith Advanced Upgrade modules on their stations to reduce resource costs and crafting time.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes