⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBison Mount

Bison Mount

Bison Mount

WorldObject

A fluffy, but very dead, bison head on a mount.

Weight2000 gMax stack100SkillHunting Lv 6StationButchery Table

Notes

The Bison Mount is a housing object used to increase the value of a Living Room. To provide its housing value of 7.5, it must be placed in an enclosed room with at least 8 m³ of free volume. Improving your housing value in this way helps increase the rate at which you earn skill points.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Composite Lumber10category
Fabric20category
Bison Carcass1item

Crafting

Labor300 calories
Craft time10 min
Throughput6 Bison Mount / hour (base)

As a placed object

RoomLiving RoomHousing value7.5Furniture typeStatueRepeats worth50% eachSize2×2×2

Each extra copy of this furniture type in the same room counts for less housing value than the one before.

Viewer
Placement
MountingWall-mounted
Room requirements
IndoorsIn an enclosed roomRoom volume8 m³

Total raw to craft this

Steps1Total labor300 calTotal time10 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also