⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsButchery Table

Butchery Table

Butchery Table

WorldObject

A block and cleaver to process raw meat into fancier dishes.

Weight2000 gMax stack1SkillLogging Lv 1StationCarpentry Table

Notes

The Butchery Table is a crafting station used to process raw meat into prepared ingredients and dishes, such as scrap meat, grease, sausages, and roasts. It contributes 2 housing value as a Kitchen object but requires placement in an enclosed room of at least Tier 2 with 18 m³ of free volume. Before building one, ensure you have access to tier-2 building materials (like brick or mortared stone) to meet the room requirement and unlock efficient meat processing for your settlement’s food supply.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Hewn Log10category
Wood Board20category

Crafting

Labor300 calories
Craft time2 min
Throughput30 Butchery Table / hour (base)

As a placed object

RoomKitchenHousing value2Furniture typeFood PreparationRepeats worth50% eachSize2×2×1

Each extra copy of this furniture type in the same room counts for less housing value than the one before.

Viewer
Room requirements
IndoorsIn an enclosed roomRoom tierTier 2Room volume18 m³
Operating
Labor15–3000 cal

Accepts upgrade modules

Crafted here

Total raw to craft this

Steps1Total labor300 calTotal time2 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also