⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsComposite Softwood Door

Composite Softwood Door

Composite Softwood Door

WorldObject

A beautiful composite door built by an expert carpenter.

Weight1000 gMax stack100SkillComposites Lv 1StationAdvanced Carpentry Table

Notes

The Composite Softwood Door is a high-tier door crafted from composite lumber, used to enclose rooms in player-built structures. As of Update 13, real doors are required for room detection, making this item essential for creating valid housing that provides space bonuses for skill gain. When placing it, note its 1x2x3 footprint and ensure the opening fits this size.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Screws4item
Composite Lumber2category

Crafting

Labor180 calories
Craft time4 min
Throughput15 Composite Lumber Door / hour (base)

As a placed object

TierTier 5Size1×2×3
Viewer
Placement
AlignmentMust be grid-aligned

Total raw to craft this

Steps6Total labor275.63 calTotal time6.69 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also