⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsScrews

Screws

Screws

A pointed metal fastener used in crafting to attach pieces of material together.

Weight500 gMax stack100SkillMechanics Lv 1StationLathe

Notes

Screws are a metal fastener used as a crafting ingredient in many advanced industrial machines, including boilers, stamp mills, assembly lines, and steam tractor attachments. As a product, they are typically produced by a player with a metalworking specialty and are essential for scaling up a settlement's mechanical and electrical infrastructure. Stocking screws in a public store helps ensure builders have steady access to this common component without waiting for a specialist to be online.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Iron Bar1item

Crafting

Labor25 calories
Craft time2 min
Throughput120 Screws / hour (base)

Total raw to craft this

Steps5Total labor95.63 calTotal time2.69 min

Categories

Obtained from

Used in

Advanced Carpentry Table
Assembly Line
Glassworks
Machinist Table
Medium Shipyard

See also