⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCrab Pot

Crab Pot

Crab Pot

WorldObject

A contraption to catch unsuspecting crabs in search of prey.

Weight500 gMax stack100SkillHunting Lv 3StationFishery

Notes

The Crab Pot is a placed 1x1x1 contraption used to catch crabs, featuring four storage slots for holding its catch. It is crafted via the "Crab Pot" recipe and serves as a passive harvesting tool, allowing players to collect crabs without direct hunting. For best results, place the pot in areas where crabs are known to roam, as it relies on their movement to function.

Notes are AI-generated and may be imprecise.

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Ingredients

IngredientQtyType
Hewn Log30category

Crafting

Labor120 calories
Craft time4 min
Throughput15 Crab Pot / hour (base)

As a placed object

Size1×1×1
Viewer
Placement
WaterCan be placed in water
Function
Storage4 slots

Total raw to craft this

Steps1Total labor120 calTotal time4 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also