⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsElectronics Upgrade

Electronics Upgrade

Electronics Upgrade

Efficiency Modules

Modern Upgrade that greatly increases efficiency when crafting Electronics recipes.

Weight1 gMax stack100SkillElectronics Lv 7StationElectronics Assembly

Notes

The Electronics Upgrade is a Modern Efficiency Module that reduces both resource consumption and craft time when producing any Electronics-category recipe. As a tier-3 upgrade, it requires the crafting station to be placed inside a room of sufficient material quality (tier-2 or higher) to function; placing it in a well-built workshop lets you get the full efficiency benefit, cutting material costs and labor for advanced electronic components.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Modern Upgrade 41item

Crafting

Labor9000 calories
Craft time18 min
Throughput3.3 Electronics Upgrade / hour (base)

Total raw to craft this

Steps121Total labor62249.34 calTotal time1201.71 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also