⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsFuse

Fuse

Fuse

A small fuse easily replacable to safeguard against electric accidents.

Weight50 gMax stack100SkillElectronics Lv 1StationElectronics Assembly

Notes

A Fuse is a small electrical safety component used to protect circuits from overloads. It is crafted from two recipes (Fuse and Ceramic Fuse) and is a required ingredient in many advanced machines, including the Solar Generator, Computer Lab, and Industrial Generator. Because it appears in so many high-tech recipes, keeping a steady supply in stock can prevent bottlenecks when building power and industrial infrastructure.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Clay1item
Copper Wiring2item

Crafting

Labor80 calories
Craft time0.2 min
Throughput1200 Fuse / hour (base)

Total raw to craft this

Steps6Total labor418.75 calTotal time2.68 min

Categories

Obtained from

Used in

Electric Machinist Table
Electronics Assembly
Robotic Assembly Line

See also