⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsFried Fiddleheads

Fried Fiddleheads

Fried Fiddleheads

Secret's in the sauce.

Weight200 gMax stack100Food750 calCompostableSkillCampfire Cooking Lv 2StationCampfire

Notes

Fried Fiddleheads are a cooked vegetable food item that provides 750 calories with a nutrient profile weighted heavily toward carbohydrates (11) over protein (3), fat (6), and vitamins (4). While its total nutrition contributes to your diet-based XP multiplier, its imbalance means eating it alone yields a lower balance bonus — pair it with protein- or vitamin-rich foods for a better rate. It is also a required ingredient for crafting Culinary Research Paper Basic, making it a key item for researchers advancing the culinary skill tree.

Notes are AI-generated and may be imprecise.

Nutrition

Calories750Shelf life72 h
Carbs11
Protein3
Fat6
Vitamins4

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total24Balanced-diet ××0.77Variety ××1Tastiness ××1Skill-gain rate30.55

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor15 calTotal time1 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

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See also