⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsPlastic Buoy

Plastic Buoy

Plastic Buoy

WorldObject

A modern plastic navigational buoy, can also be used as a moorage post.

Weight2000 gMax stack100SkillIndustry Lv 4StationElectric Machinist Table

Notes

A Plastic Buoy is a placed World Object that serves as a navigational marker or mooring post in water. It occupies a 1x2x1 footprint and must be grid-aligned when placed. Once crafted via its recipe, it can be used to mark channels, indicate hazards, or provide a fixed tie-up point for boats, helping players organize water-based infrastructure.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Steel Bar4item
Plastic6item
Copper Wiring5item

Crafting

Labor240 calories
Craft time1 min
Throughput60 Plastic Buoy / hour (base)

As a placed object

Size1×2×1
Viewer
Placement
AlignmentMust be grid-aligned

Total raw to craft this

Steps23Total labor6891.88 calTotal time46.72 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also