⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsIndustry

Industry

Industry

Tier 5

Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.

Tier5Max level7Unlocks30 recipes

A specialty of Engineer.

Effects

Talents

Notes

Industry is a Tier 5 skill that requires the player to first learn Engineering and specializes in building heavy machinery and advanced vehicle components. It unlocks the recipes for making steel parts (axles, gears, plates, gearboxes), rubber wheels, radiators, and a spin melter, as well as the construction of the powerful excavator, truck, and scorpion logging vehicle. Achieving this skill allows a player to become a primary manufacturer of high-tier vehicle and industrial components, forming a critical link between raw-material refiners and the builders of advanced machines and vehicles.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes