⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsRadiator

Radiator

Radiator

A heat sink that uses liquid running through copper fins to disperse heat build-up.

Weight500 gMax stack100SkillIndustry Lv 1StationElectric Stamping Press

Notes

The Radiator is a mid- to late-game component used in a wide range of advanced vehicles (such as the Excavator, Truck, and Scorpion), industrial generators, lasers, and refrigerated storage. Its role as a heat sink is essential for high-tier machinery that demands cooling. Because it appears in so many different recipes, stockpiling Radiators early can prevent bottlenecks when scaling up industrial and vehicle production.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Heat Sink4item
Copper Wiring8item

Crafting

Labor35 calories
Craft time1.5 min
Throughput40 Radiator / hour (base)

Total raw to craft this

Steps17Total labor9845 calTotal time129.7 min

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