Scarecrow
Keeps animals away. (WIP)
Notes
The Scarecrow is a decorative housing object that provides a small housing value bonus (2) when placed outdoors, helping keep animals away from crops and property. As a decoration furniture type, each additional Scarecrow in a room contributes only 40% of the previous one's value, so placing one or two is efficient but spamming many yields diminishing returns.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 35 | item | |
| 15 | category | |
| 6 | category |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.4 | |
| ≈ 0.24 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 60 calories |
|---|---|
| Craft time | 5 min |
| Throughput | ≈ 12 Scarecrow / hour (base) |
As a placed object
Each extra copy of this furniture type in the same room counts for less housing value than the one before.
Recycling & waste
3.5× Bio Residue
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
560× Cotton Boll
15× Fabric (any)
6× Wood (any)
Approximate โ category ingredients and any production cycles are counted as raw.