⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsScarecrow

Scarecrow

Scarecrow

WorldObject

Keeps animals away. (WIP)

Weight2000 gMax stack100SkillFarming Lv 1StationFarmers Table

Notes

The Scarecrow is a placed World Object that provides a housing value of 2 outdoors, tagged as both a Housing Object and Usable. Its description notes it is intended to keep animals away, but this feature is listed as a work-in-progress (WIP). As a lightweight, stackable item, it can be placed in outdoor areas to add a small housing bonus early on, though its animal-deterrent effect may not be fully functional yet.

Notes are AI-generated and may be imprecise.

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Ingredients

IngredientQtyType
Plant Fibers35item
Fabric15category
Wood6category

Crafting

Labor60 calories
Craft time5 min
Throughput12 Scarecrow / hour (base)

As a placed object

RoomOutdoorHousing value2Furniture typeDecorationRepeats worth40% eachSize1×2×1

Each extra copy of this furniture type in the same room counts for less housing value than the one before.

Viewer

Total raw to craft this

Steps2Total labor4960 calTotal time145 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also