⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsStarter Camp

Starter Camp

Starter Camp

WorldObject

A combination of a small tent and a tiny stockpile.

Weight0 gMax stack100

Notes

The Starter Camp is an early-game placed object that combines a small tent and a tiny stockpile, providing basic shelter and storage in one footprint. It stacks up to 100 and must be placed grid-aligned with a 6×3×3 size, and crucially it can be placed on unowned land without needing a claim stake. This makes it ideal for quickly setting up a temporary base or cache while scouting or before establishing a permanent claim. However, its small size means it is best treated as a stepping stone to proper housing and dedicated storage.

Notes are AI-generated and may be imprecise.

As a placed object

Size6×3×3
Viewer
Placement
AlignmentMust be grid-aligned

Categories

See also