⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsExcavator

Excavator

Excavator

WorldObject

Like a Skid Steer but more versatile. Great for high slope excavation.

Weight30000 gMax stack1Air pollution0.7 ppm/hSkillIndustry Lv 2StationRobotic Assembly Line

Notes

The Excavator is a versatile vehicle used for high-slope excavation. As a polluter, it emits 0.7 air pollution PPM per hour while in operation. Because it is a mountable storage container, it can be used to transport materials while reshaping the terrain.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Gearbox4item
Steel Plate20item
Nylon Fabric20item
Steel Spring6item
Advanced Combustion Engine1item
Rubber Wheel4item
Radiator2item
Steel Axle2item
Light Bulb4item
Lubricant2item

Crafting

Labor3000 calories
Craft time20 min
Throughput3 Excavator / hour (base)

As a placed object

Size3×4×8
Viewer

Total raw to craft this

Steps314Total labor884836.2 calTotal time7043.08 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also