Steel Hanging Lamp
A more modern way to light up a room.
Notes
The Steel Hanging Lamp is a mid-tier lighting object that adds 8 housing value under a Lighting category, with each additional lamp in the same room providing 70% of the previous one's worth. It attaches to the top of a space, making it best suited for rooms with high ceilings or open floor plans where its 2x2x2 footprint wonโt crowd walkways. Since it is unlocked through Steel production, it fits best after a settlement has established metalworking and is upgrading from basic torch or candle lighting to more efficient, permanent fixtures.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 4 | item | |
| 6 | item | |
| 5 | item | |
| 6 | category | |
| 1 | item |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.5 | |
| ≈ 0.28 | |
| ≈ 0.08 | |
| ≈ 0.07 | |
| ≈ 0.06 | |
| ≈ 0.02 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 120 calories |
|---|---|
| Craft time | 4 min |
| Throughput | ≈ 15 Steel Hanging Lamp / hour (base) |
As a placed object
Each extra copy of this furniture type in the same room counts for less housing value than the one before.
Recycling & waste
6× Plastic Scrap
3.5× Copper Scrap
1× Glass Scrap
0.8× Iron Scrap
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
60× Limestone
30.33× Wood (any)
24.69× Iron Ore
16.41× Silica (any)
16.04× Copper Ore
15× Quicklime
9.51× Clay
7.83× Crushed Limestone
6× Composite Lumber (any)
0.67× Steel Bar
Approximate โ category ingredients and any production cycles are counted as raw.