⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

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Demographics

Demographics

Defines a set of citizens matching some criteria.

Demographics are classes of citizen, created in the government. These can then be used anywhere you can specify a citizen (permissions, laws, etc).

For example, citizens could define a demographic 'Lumberjacks', which would only contain users with a logging skill level of 3 or more. Then, a law could be created that only permits 'Lumberjacks' to cut down old-growth trees.

Demographics are defined at a Census Bureau.

Demographics can also have wages set on them. Wages are paid periodically as long as a citizen remains within the demographic.