⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsItem Distribution Component

Item Distribution Component

Item Distribution Component

Allows the owner to provide free items to new citizens, as an act of good will and to boost initial citizen prosperity.

The Item Distribution Component allows the owner to provide free items to new citizens, as an act of good will and to boost initial citizen prosperity.

All new citizens who qualify (based on how long they have played) can collect their items by visiting the DistributionStationItem. Upon entering the world, new citizens will start with a global map marker to alert them that the items are available. Note that the Storage Component must remain stocked with the items being distributed to allow new citizens to collect them.

The owner may designate what items are to be distributed, how many of each item, and how recently the citizen must have joined the world to be eligible.