Allows the owner to provide free items to new citizens, as an act of good will and to boost initial citizen prosperity.
The Item Distribution Component allows the owner to provide free items to new citizens, as an act of good will and to boost initial citizen prosperity.
All new citizens who qualify (based on how long they have played) can collect their items by visiting the DistributionStationItem. Upon entering the world, new citizens will start with a global map marker to alert them that the items are available. Note that the Storage Component must remain stocked with the items being distributed to allow new citizens to collect them.
The owner may designate what items are to be distributed, how many of each item, and how recently the citizen must have joined the world to be eligible.
🌱 Local AI
The descriptive prose on this wiki is written by a large language model — but it runs entirely on local, self-hosted hardware: a Gemma 4 E4B model on a single NVIDIA RTX 4070 in a home Unraid server.
Nothing you read here was generated by a commercial cloud API. The game data itself is pulled live from the Eco server; the AI only fills in flavor and gap text. Like any web server, this one keeps its own request log — including visitors' IP addresses — purely to run and improve the site; it is never sold or handed to a third party.
This wiki is one face of a larger Eco mod: Solomon, an in-world AI steward that runs the server's economy, posts help contracts, keeps a store, and answers players. The wiki reads the same live game registries and tools Solomon does — so the numbers stay true to the running world. Read more about the project →
✨ Ask Solomon
Ask me anything about the Eco game — recipes, skills, animals, biomes. I read this wiki to answer, and you'll watch me look things up.