⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

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Sewage

Sewage

Certain objects require sewage systems to supply water and remove wastewater.

Many industrial and housing objects require sewage support to function. Typically, this means requiring water as an input, and an output for waste water. Every object that has a Pipe Component will need a sewage connection.

Sewage systems are created by connecting a MechanicalWaterPumpItem or ElectricWaterPumpItem to a water source, and then building Pipes between the different objects that need supplying. On the waste side, pipes will take the waste water from the object to either dump it into the environment (producing Pollution at the exit point), or process it at a Waster Filter, which will generate Compost from the wastewater.

Pipes will automatically connect to any adjacent pipe block of the same type. To make sewage systems with different pipes in close proximity, use different materials of pipes.