🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Sewage

Sewage

Certain objects require sewage systems to supply water and remove wastewater.

Many industrial and housing objects require sewage support to function. Typically, this means requiring water as an input, and an output for waste water. Every object that has a Pipe Component will need a sewage connection.

Sewage systems are created by connecting a MechanicalWaterPumpItem or ElectricWaterPumpItem to a water source, and then building Pipes between the different objects that need supplying. On the waste side, pipes will take the waste water from the object to either dump it into the environment (producing Pollution at the exit point), or process it at a Waster Filter, which will generate Compost from the wastewater.

Pipes will automatically connect to any adjacent pipe block of the same type. To make sewage systems with different pipes in close proximity, use different materials of pipes.