⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsElectric Motor

Electric Motor

Electric Motor

A motor.

Weight1000 gMax stack100SkillElectronics Lv 1StationElectronics Assembly

Notes

The Electric Motor is a high-tier mechanical component used in advanced industrial machines, including the Laser, Industrial Elevator, and Robotic Assembly Line. It is crafted at a specialized station using the Electric Motor recipe. Because it is required for multiple critical end-game and automation buildings, maintaining a steady supply is essential for progressing toward the meteor defense and scaling industrial production.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Basic Circuit4item
Copper Wiring10item
Steel Bar8item

Crafting

Labor360 calories
Craft time2 min
Throughput30 Electric Motor / hour (base)

Total raw to craft this

Steps27Total labor11686.25 calTotal time109.09 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

Used in

Electric Machinist Table
Electronics Assembly
Machinist Table
Robotic Assembly Line

See also