⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsJungle Campfire Salad

Jungle Campfire Salad

Jungle Campfire Salad

A myriad of plants that make a healthy and odd blend.

Weight200 gMax stack100Food900 calCompostableSkillCampfire Cooking Lv 1StationCampfire

Notes

Jungle Campfire Salad is a campfire-cooked food that provides 900 calories with a balanced nutrient profile (11 carbs, 4 protein, 3 fat, 10 vitamins), making it a decent early-game option for improving your XP multiplier through diet variety. Its primary role beyond personal consumption is as an ingredient for crafting a Culinary Research Paper Basic, which helps unlock higher-tier cooking specialties. Additionally, the salad can be used as Herbivore Feed, so stock extras for taming or feeding grazing animals on your settlement.

Notes are AI-generated and may be imprecise.

Nutrition

Calories900Shelf life72 h
Carbs11
Protein4
Fat3
Vitamins10

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total28Balanced-diet ××0.77Variety ××1Tastiness ××1Skill-gain rate33.64

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps2Total labor30 calTotal time1.25 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

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Used in

See also