⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsFern Campfire Salad

Fern Campfire Salad

Fern Campfire Salad

A myriad of plants that make a healthy and odd blend.

Weight200 gMax stack100Food900 calCompostableSkillCampfire Cooking Lv 1StationCampfire

Notes

Fern Campfire Salad is a basic campfire-cooked meal rich in calories and vitamins but low in fat, making it a good early-game source of vitamin nutrition though it provides an unbalanced nutrient profile on its own. It is used as an ingredient in crafting Culinary Research Papers and can also serve as Herbivore Feed. For optimal XP gain, pair this salad with fatty and protein-rich foods to balance your diet's nutrients and maximize the nutrition multiplier.

Notes are AI-generated and may be imprecise.

Nutrition

Calories900Shelf life72 h
Carbs9
Protein5
Fat1
Vitamins13

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total28Balanced-diet ××0.58Variety ××1Tastiness ××1Skill-gain rate28.15

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor15 calTotal time1 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

Used in

See also