⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsOil

Oil

Oil

A plant fat extracted for use in cooking.

Weight100 gMax stack100Fuel4000Food120 calCompostableSkillMilling Lv 4StationMill

Nutrition

Calories120Shelf life144 h
Carbs0
Protein0
Fat15
Vitamins0

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total15Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate19.5

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps2Total labor360 calTotal time7.4 min

Categories

Obtained from

Industrial Mill
Mill
Stove

Used in

Bakery Oven
Campfire
Cast Iron Stove
Fish Rack
Industrial Mill
Kitchen
Mill
Oil Refinery
Paint Mixer
Stove

See also