⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesSweet Jerky

Sweet Jerky

Sweet Jerky

Produces

ItemQty
Sweet Deer Jerky1

Ingredients

IngredientQtyType
Raw Meat1item
Sugar1item
Oil1category
Fruit1category

Crafting

StationFish Rack
Required skillHunting (level 4)
Labor25 calories
Craft time3 min
Experience0.5 XP
Throughput20 Sweet Deer Jerky / hour (base)

Total raw materials

Steps3Total labor48.67 calTotal time3.87 min

Approximate โ€” category ingredients and any production cycles are counted as raw.