⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsSweet Deer Jerky

Sweet Deer Jerky

Sweet Deer Jerky

Marinated in a mix of oil, herbs and some sweetener really increased the potential.

Weight400 gMax stack100Food600 calCompostableSkillHunting Lv 4StationFish Rack

Notes

Sweet Deer Jerky is a nutrient-dense food made through a Sweet Jerky recipe, offering 600 calories and 22 protein but relatively low carbs, fat, and vitamins, giving a total nutrient count of 35. Because its nutrient profile is heavily skewed toward protein, eating it alone provides a poor balance modifier—pair it with carb‑, fat‑, and vitamin‑rich foods to keep all four nutrients even for the ×2 XP bonus. Its high protein also makes it effective for satisfying a protein craving, adding up to +30% to your food‑based skill multiplier when combined with two other satisfied cravings. Stored unrefrigerated, it lasts 144 hours on a surface.

Notes are AI-generated and may be imprecise.

Nutrition

Calories600Shelf life144 h
Carbs4
Protein22
Fat6
Vitamins3

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total35Balanced-diet ××0.64Variety ××1Tastiness ××1Skill-gain rate34.27

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps3Total labor48.67 calTotal time3.87 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also