⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTorch

Torch

Torch

A little bit of light to help beat back the night.

Weight500 gMax stack1Fuel8000StationWorkbench

Notes

The Torch is a basic light source and fuel item, crafted early in the game. It provides 8,000 units of fuel when burned in a campfire or kiln, and can be placed on surfaces to illuminate dark areas. Though it can be used as a weak melee tool (1 damage, 0.2x vs animals), its primary role is lighting and early fuel supply.

Notes are AI-generated and may be imprecise.

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Ingredients

IngredientQtyType
Wood2category

Crafting

Labor50 calories
Craft time0.5 min
Throughput120 Torch / hour (base)

As a tool

Damage1Vs animals×0.2Durability/use1Max durability100

Total raw to craft this

Steps1Total labor50 calTotal time0.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also