🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

주거지

주거지

주거지를 취득한 부동산은 집 점수를 제공합니다.

Each deed can have any number of residents, and those residents will share in an Experience boost based on the quality and number of occupants.

As the number of occupants increases, the occupancy penalty increases. At small numbers of occupants (1 or 2), there is virtually no penalty, and citizens can effectively cohabitate this way and share in the benefit of a well-stocked house. As the occupants increases beyond that (5 and above), the penalty becomes more steep, eventually topping out at 99% when the house is too overcrowded.

However, the 'diminishing returns' rate of rooms is favorably affected by occupancy (because three bathrooms is overkill when you live alone, but great when you have roommates). This means that you can overcome the penalty by building a larger house, and duplicate rooms will be inversely affected the occupancy bonus.
To become a resident of a property, click the name of the property (visible on the popup status panel when youre in the property). From there you can become a resident (if you own the deed) as well as invite others to become residents. These other invited citizens may then join as a resident through the same interface. You can even invite groups by specifying titles or demographics, allowing you to create housing for special classes of citizens (new players for example). You can also set the max number of occupants, to ensure that residency managed this way (by inviting large groups) doesn't result in overcrowded housing.

Note: An additional feature will be added latter permitting automatic rent collection agreements between citizens. For now this can be done with manual transfers.

거주자 수가 증가함에 따라 거주 밀도 페널티도 증가합니다. 거주자가 적을 때(1~2명)는 사실상 페널티가 없어, 시민들이 효과적으로 함께 거주하며 물자가 풍부한 집의 혜택을 공유할 수 있습니다. 거주자가 그 이상(5명 이상)으로 늘어나면 페널티가 급격히 가중되어, 집이 지나치게 과밀해지면 결국 99%까지 치솟습니다.

그러나 방의 '한계 효용 감소' 비율은 거주 인원에 따라 유리하게 작용합니다(혼자 살 때는 화장실이 세 개면 과하지만, 룸메이트가 있을 때는 아주 유용하기 때문입니다). 이는 더 큰 집을 지음으로써 페널티를 극복할 수 있으며, 중복된 방은 거주 보너스에 반비례하여 영향을 미친다는 것을 의미합니다.
부동산의 거주자가 되려면, 해당 부동산의 이름을 클릭하세요(부동산 내에 있을 때 팝업 상태 패널에 표시됨). 그곳에서 소유권 증서를 소지하고 있다면 거주자가 될 수 있을 뿐만 아니라, 다른 사람을 거주자로 초대할 수도 있습니다. 초대받은 다른 시민들은 동일한 인터페이스를 통해 거주자로 가입할 수 있습니다. 직함이나 인구통계학적 특성을 지정하여 그룹을 초대할 수도 있어, 특정 유형의 시민(예: 신규 플레이어)을 위한 주택을 마련할 수 있습니다. 또한 최대 거주자 수를 설정하여, 대규모 그룹을 초대하는 방식으로 관리할 때 주택이 과밀화되는 것을 방지할 수 있습니다.

Permissions for Residents
When a citizen becomes a resident of a property, they will gain a special set of permissions, even if they don't otherwise have access to the property, known as Resident Rights. These rights are as follows: