⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsGovernment Overview

Government Overview

Government Overview

An institution designed and run by the people to promote the common good.

"The punishment which the wise suffer who refuse to take part in the government, is to live under the government of worse men."\n- Plato

Between the ecosystem and the economy lies the government, run by citizens to ensure the survival and thriving of both.

The government is created by citizens, piece by piece, growing their power and capability alongside the power of the populace. The parts of the government are:

Constitution
Before any other aspect of government can be created, a Constitution must be created at a CapitolItem. It determines how the government operates via civic articles.

Civic Articles
A constitution contains civic articles which define how the government functions: who can do what, and how. They can be created at a CapitolItem on a new constitution or added to an existing constitution at an AmendmentsItem table.

Laws
Laws determine rules and processes that all citizens are compelled to follow. A SmallCourtItem can hold up to 2 laws and a LargeCourtItem up to 5.

Elections
Elections will start automatically when making changes that require them, as determined by the constitution. They can have many effects (changing laws, electing leaders, performing executive actions).

Election Processes
An election process determines how elections work: who can vote and veto, how long they last, what majorities are required, etc. A BoardOfElectionsItem can hold up to three election processes.

Elected Titles
An Elected Title is a government position that can be given special privileges. A GovernmentOfficeItem can hold one elected title.

Demographics
A demographic defines a group of people according to specific rules. This group can then be used in other aspects of the government. A CensusBureauItem can hold up to three demographics.

Districts
Defines an area of land which can be referenced in laws and other places. A ZoningOfficeItem can hold up to three district maps.

Executive Actions
An executive action is a one-time operation that can be performed to enact changes to society. They are performed at an ExecutiveOfficeItem by users given privileges from the constitution (typically elected titles).

Ballot Boxes
A ballot box allows operations to be performed related to elections and holding office.

Treasury
Determines taxes on various parts of the economy.