⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsLife in an Ecosystem

Life in an Ecosystem

Life in an Ecosystem

The ecosystem provides many resources, but is vulnerable to human actions.

The Ecosystem is the provider of a vast number of resources citizens can make use of, but it is also vulnerable to their impact. Succeeding as a society will require intelligent management of impact, using the Government to regulate what is allowed.
Various forms of Pollution can affect the environment, creating the potential for catastrophes that could destroy your food supply and halt progress, leading to ecological collapse. Using Data tools, citizens can monitor the impact they're having on the world and use that data to argue for specific regulations to protect it, or accelerate the economy in other avenues.

The world begins as a vast untouched wilderness, and through the ages citizens will need to radically transform it using technology to build the industry and knowledge required to stop The Meteor. Citizens will need to execute a careful navigation between using the resources of the ecosystem maximally and avoid damaging the environment beyond repair.