🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Life in an Ecosystem

Life in an Ecosystem

The ecosystem provides many resources, but is vulnerable to human actions.

The Ecosystem is the provider of a vast number of resources citizens can make use of, but it is also vulnerable to their impact. Succeeding as a society will require intelligent management of impact, using the Government to regulate what is allowed.
Various forms of Pollution can affect the environment, creating the potential for catastrophes that could destroy your food supply and halt progress, leading to ecological collapse. Using Data tools, citizens can monitor the impact they're having on the world and use that data to argue for specific regulations to protect it, or accelerate the economy in other avenues.

The world begins as a vast untouched wilderness, and through the ages citizens will need to radically transform it using technology to build the industry and knowledge required to stop The Meteor. Citizens will need to execute a careful navigation between using the resources of the ecosystem maximally and avoid damaging the environment beyond repair.