⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

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Mason

Mason

Masons are specialist at mining and working with stone.

Masons are specialists at mining and working with stone. They provide a valuable source of building material and furniture for homes. The ore they collect is used by Smiths to smelt metal bars.
-MiningSkill allows citizens to expend less calories while mining stone and ore. Miners also process the collected ore and concentrate it to be used for smelting.
-MasonrySkill allows citizens to produce MortarItem, a primary ingredient for most mason building materials. The MortaredStoneItem they produce is a great source of early housing material.
-PotterySkill allows citizens to craft BrickItem building material and furniture out of ClayItem.
-GlassworkingSkill allows citizens to create GlassItem and later FramedGlassItem. Glass is a nice supplemental buildling material and is used in a variety of industrial projects.
-AdvancedMasonrySkill is a high-level mason skill that produces the finest quality Ashlar Stone building material and furniture.