⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsSkills Overview

Skills Overview

Skills Overview

The skill system allows citizens to specialize in specific trades.

Central to a thriving economy is the ability to specialize and trade, thereby working more efficiently than if you attempted to do everything yourself. Achieving a successful society depends on successfully accomplishing both.
A citizen's skills give them unique abilities and enhancements, which allows them to Trade with other citizens having different skills in the economy. As you gain Experience, you can unlock new Specialties and level-up existing ones. The experience you gain is multiplied by your Nutrition and Housing.