🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Skills Overview

Skills Overview

The skill system allows citizens to specialize in specific trades.

Central to a thriving economy is the ability to specialize and trade, thereby working more efficiently than if you attempted to do everything yourself. Achieving a successful society depends on successfully accomplishing both.
A citizen's skills give them unique abilities and enhancements, which allows them to Trade with other citizens having different skills in the economy. As you gain Experience, you can unlock new Specialties and level-up existing ones. The experience you gain is multiplied by your Nutrition and Housing.