⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsThe Arc of Progress

The Arc of Progress

The Arc of Progress

Your journey in Eco.

Eco is a world bookended by two threats: Environmental collapse, and the ever-looming Meteor.
To succeed, you'll need to progress through the ages, advancing science and industry to a level that can destroy the meteor without causing ecological collapse in the process. You will do this as an individual member of a larger society, and the creation of a positive interplay between individual needs and societal needs is critical to success.

Your focus in Eco will be on managing your individual progress while simultaneously working to progress the Economy as a whole and doing so inside a rich Ecosystem of plants and animals that are affected by what you do.

To aid in creating a positive relationship between this triangle of Individuals, Economy, and Ecosystem, you have the tools of Government at your disposal. You can set binding Laws that determine what is allowed and run for Election to gain governmental powers to make changes and guide society.

But first matters first, you'll need to take care of your basic needs before you can save the world. To do that, you'll start with Food and Shelter.