Trade
Trade between citizens of different abilities and possessing different goods is the backbone of the economy.
Trade with your fellow citizens is essential in Eco, as each player has a set of Specialties that they can contribute to most effectively while trading with other citizens who are skilled in professions in which they are not.
- Trades can be setup at a Store Component, listing buy/sell prices for the different goods you would like. Citizens can then buy and sell goods to you asynchronously, without being present.
- Trade of labor can happen through Contracts and Work Parties, allowing players to perform work for payment within agreed upon terms. This can be performed asynchronously as well.
- Trade of currencies can happen at a Currency Exchange, listing buy/sell prices for exchanges of different currencies.
- Trade is facilitated by Transport and building transportation infrastructure between the burgeoning hubs of your civilization will greatly promote the ability to trade.
- Trade is subject to Taxes, set by the Government, which can either promote or reduce the value of certain trades.