Chat commands
Every chat command on this server, read straight from the game's own command list — with the exact way to type it and who is allowed to use it.
How to type a command
- Start with
/, then the command name. Grouped commands take the group, a space, then the sub-command:/manage playtime. - Separate arguments with commas, not spaces.
/give Birch Seed, 100gives 100 Birch Seeds;/give Birch Seed 100reads the whole text as the item name and gives just one. - Arguments in [brackets] are optional and fall back to the default shown. Item, player and other names are matched loosely — by display name or internal name, so "Birch Seed" and "BirchSeed" both work.
- Many commands have a shortcut you can type on its own, like
/unstuckinstead of/util unstuck. - Each command shows who may use it: Everyone, Moderator or Admin. Type
/?in game to list the commands you can use.
Commands everyone can use (60)
General
/emote emoteRawEveryone shortcut/eStarts emote with provided nameemoteRawtext/help [text]Everyone shortcut/?Displays all the commands available with hidden subcommands. Accepts a string to filter commands to a search string.texttext (optional, defaultempty)/helpfulEveryoneShows all help, including sub commands./residence [other]EveryoneReports residency for a given user, or yourself if none passedotherplayer name or ID (optional, defaultnone)
/achievements
Shows commands for achievements.
/achievements listallEveryone shortcut/chievesList all achievements available./achievements mine [targetUser]Everyone shortcut/mychievesList all achievements and progress for the given user, or self if none passed.targetUserplayer name or ID (optional, defaultnone)
/avatar
Shows commands for avatars manipulation.
/avatar thirdpersonEveryoneToggles Third Person Camera
/civics
Performs a variety of government operations.
/civics electionsEveryoneList running elections./civics listdemsEveryoneList each demographic and who is in it./civics mydems [otherUser]EveryoneList each demographic and the status of the specified user (using the called if none specified).otherUserplayer name or ID (optional, defaultnone)/civics showgovernmentEveryoneLists the active elements of the government./civics showtickEveryoneShow time until the next civics tick.
/climate
Shows commands for climate information.
/climate statusEveryone shortcut/cliShows current climate status including CO2 levels, temperature, and sea level.
/debug
Commands to aid in debugging.
/debug checkobjectspositionsEveryone shortcut/checkobjectsCheck every object in scene making / sure they have the correct position, inform and disable them otherwise.
/economy
Shows commands related to the economy.
/economy allrecurringEveryoneDisplay all recurring transfers paid in the game/economy myrecurring [specifiedUser]EveryoneDisplay all recurring transfers for the given userspecifiedUserplayer name or ID (optional, defaultnone)
/emotes
Shows commands for performing an animated emote.
/emotes danceEveryone shortcut/danceDance/emotes laughEveryone shortcut/laughLaugh/emotes smileEveryone shortcut/smileSmile/emotes waveEveryone shortcut/waveWave
/initialspawn
Controls initial spawn.
/initialspawn listEveryoneLists the initial spawn positions currently active.
/land
List of commands for land manipulations
/land mark [text]Everyone shortcut/markDrops a waypoint at the current position. Accepts an optional text string for the waypoint.texttext (optional, defaultnone)
/manage
Shows commands for users administration.
/manage authlevelEveryoneDisplays your authorization level/manage ignore [ignoreUser]Everyone shortcut/ignoreShows your Ignore List or adds the player to the Ignore List by the name or remove if the player is on the list alreadyignoreUserplayer name or ID (optional, defaultnone)/manage listadminsEveryoneDisplays a list of all administrators./manage playersEveryoneReturns a list of online players/manage playtime [other]Everyone shortcut/playtimeLists the playtimes for a given user, or yourself if none passed.otherplayer name or ID (optional, defaultnone)/manage useractivityEveryoneDisplays a list of users and when they last logged in./manage whoamiEveryoneShows your user ID
/meteor
Shows commands for manipulations with meteor.
/meteor statusEveryone shortcut/metDisplays status of meteor.
/money
Shows commands for manipulating money.
/money accountsEveryoneDisplay all bank accounts in the game./money currenciesEveryoneList all currencies in the game.
/mytime
List of commands to change the time of day for yourself only.
/mytime freezeEveryoneStop the sun where it currently is, for you only./mytime midnightEveryoneMove the sun to midnight, for you only./mytime noonEveryoneMove the sun to noon, for you only./mytime resetEveryonePut your sky back on the shared world time./mytime resumeEveryoneStart your sun moving again from where you stopped it./mytime set hourEveryoneMove the sun to the specified hour, for you only.hournumber
/myweather
List of commands to change the weather for yourself only.
/myweather clearEveryoneClear the weather, for you only./myweather cloudyEveryoneCreate some clouds, for you only./myweather foggyEveryoneCreate some fog, for you only./myweather heavyrainEveryoneCreate a heavy rain storm, for you only./myweather rainEveryoneCreate a light rain, for you only./myweather resetEveryonePut your weather back on the shared server weather.
/objects
Shows commands allowing to list, add, remove, and clear many things in the game (including laws, titles, elections, bank accounts, and many more). Ex: /objects remove laws, Law 1
/objects list [typeName]EveryoneList all objects of the given type, or 'all types' if left blank.typeNametext (optional, defaultnone)
/rooms
Shows commands for rooms manipulations.
/rooms testEveryoneDetailed diagnostic information about the current surroundings to see if it's a room, and if not explain why not. Recalculate outdoor area.
/settlement
Shows commands for controlling settlements.
/settlement civicpowers [settlementsWhereYoureACitizenOnly]Everyone shortcut/civicpowersDisplays your civic powers.settlementsWhereYoureACitizenOnlytrue/false (optional, defaulttrue)/settlement gethomesteadbackEveryone shortcut/gethomesteadbackRemove your homestead from the world and get it back to you./settlement homesteadreportEveryone shortcut/homesteadreportShows a report of how neighboring settlements may impact a homestead that is placed at the citizen's current location./settlement renouncecitizenshipEveryone shortcut/renounceLeave citizenship of whatever settlement you are a citizen of./settlement settlementreport tierEveryone shortcut/settlementreportShows a report of how neighboring settlements may impact a settlement that is placed at the citizen's current location. Pass a number to specify settlement type that would be placed (0 = town, 1 = country, etc)tierwhole number
/sim
List of commands for simulations
/sim listanimalpopulations [x], [z]Everyone shortcut/animalpopLists animal populations at specified location (or current location), including animals with 0 populationxnumber (optional, default-1) ·znumber (optional, default-1)/sim listplantpopulations [x], [z]Everyone shortcut/plantpopLists plant populations at specified location (or current location), including underwater plants and plants with 0 populationxnumber (optional, default-1) ·znumber (optional, default-1)/sim sealevelEveryone shortcut/seaDisplays the current sea level and how much it has risen./sim showpopulationchangesEveryone shortcut/popchangesShows the last set of cached population changes with hourly and daily rate estimates
/time
List of commands for time operating
/time nowEveryoneReports the current time.
/titles
Shows commands for viewing and manipulating player titles.
/titles listEveryoneLists all existing titles and info about them.
/util
List of some helping commands
/util calculate expressionEveryone shortcut/calcEvaluates provided math expressionexpressiontext/util unstuckEveryone shortcut/unstuckAttempts to unstuck your avatar/util unstuckvehicleEveryone shortcut/freecarAttempts to unstuck vehicle in target
Moderator & admin commands (286)
These need the matching permission on the server. On a public server most players can't use them — ask a server admin instead.
General
/performance [seconds]AdminRuns server performance reports and dump to files. Optionally pass duration in seconds, defaults to 60 seconds.secondswhole number (optional, default60)
/build
Shows commands for building and tech tree manipulation
/build building [type], [x], [y], [z], [roofType], [createWindows], [stories]Admin shortcut/btSpawns a building by specifying which tier. Example: '/bt 2,5,5,5,3' spawns Tier 2 building with 5x5x5 dimensions and 3 stories.typewhole number (optional, default1) ·xwhole number (optional, default4) ·ywhole number (optional, default4) ·zwhole number (optional, default4) ·roofTypewhole number (optional, default1) ·createWindowstrue/false (optional, defaulttrue) ·storieswhole number (optional, default1)/build buildingofmaterial material, [x], [y], [z], [roofType], [createWindows], [levelGround]Admin shortcut/bmSpawns a building by specifying the material to usematerialtext ·xwhole number (optional, default4) ·ywhole number (optional, default4) ·zwhole number (optional, default4) ·roofTypewhole number (optional, default1) ·createWindowstrue/false (optional, defaulttrue) ·levelGroundtrue/false (optional, defaultfalse)/build evict [targetUser]Admin shortcut/evictEvict the targeted user, or self if none is targeted.targetUserplayer name or ID (optional, defaultnone)/build resident [targetUser]Admin shortcut/resMake the targeted user a resident on the deed at your current position. Use 'self' if no target asset.targetUserplayer name or ID (optional, defaultnone)/build road [length], [width], [buildTypeVal], [bottomType], [flatRoad]Admin shortcut/roadSpawns a roadlengthwhole number (optional, default25) ·widthwhole number (optional, default4) ·buildTypeValwhole number (optional, default0) ·bottomTypewhole number (optional, default2) ·flatRoadtrue/false (optional, defaultfalse)/build spawnboat boatNameAdmin shortcut/boatSpawns boat at player positionboatNametext/build stockpile [item1], [item2], [item3], [item4], [item5]AdminSpawns a stockpile containing stacks of the listed items.item1text (optional, defaultBirchLogItem) ·item2text (optional, defaultnone) ·item3text (optional, defaultnone) ·item4text (optional, defaultnone) ·item5text (optional, defaultnone)/build village type, countAdminSpawns a villagetypewhole number ·countwhole number
/chat
Shows Commands related to chat.
/chat clearhistoryolderthan preserveDaysAdminClean up chat history from old messages. Reduces memory usage and may improve server performance. You need to provide number of days in world time to preserve.preserveDayswhole number
/civics
Performs a variety of government operations.
/civics blacklistdemographic demo, [set], [user]Admin shortcut/removedemsForce a given citizen to be removed of a given demographic even if they dont match the conditions.demodemographic name or ID ·settrue/false (optional, defaulttrue) ·userplayer name or ID (optional, defaultnone)/civics debug [allUsers]AdminToggle debug display of civic processing. Pass 'false' to see for only yourself.allUserstrue/false (optional, defaulttrue)/civics makeabandoned [user]Admin shortcut/makeabandonedForce a given citizen to be in the abandoned demographic (self if none passed).userplayer name or ID (optional, defaultnone)/civics makeactive [user]Admin shortcut/makeactiveForce a given citizen to be in the active demographic (self if none passed).userplayer name or ID (optional, defaultnone)/civics ticknowAdminForce a tick on the civics system to happen immediately./civics updatedemsAdminForce demographics to update immediately./civics whitelistdemographic demo, [set], [user]Admin shortcut/adddemsForce a given citizen to always be a member of a given demographic even if they dont match the conditions.demodemographic name or ID ·settrue/false (optional, defaulttrue) ·userplayer name or ID (optional, defaultnone)
/craft
Shows commands for crafting process.
/craft setpartdecaymult [multiplier], [consumeWithoutDelay], [radius]Admin shortcut/partdecayOn objects within a given radius, make part durability consumption optionally trigger constantly instead of accumulating, and set a multiplier for how fast it goes.multipliernumber (optional, default100) ·consumeWithoutDelaytrue/false (optional, defaulttrue) ·radiusnumber (optional, default20)/craft setpartsdurability [durability]AdminSet all parts durability of target object and/or selected item to defined value (100 by default)durabilitynumber (optional, default100)
/culture
Shows commands for controlling culture.
/culture boostproperty val, [deed]Admin shortcut/boostpropertycultureSets a boost to the culture value of the given deed, or the property where the user is standing if not specifiedvalnumber ·deeddeed name or ID (optional, defaultnone)/culture boostsettlement val, [settlement]Admin shortcut/boostsettlementcultureSet a culture-boost to lowest tier settlement at position, or specified position. If null is passed, will take the lowest-tier settlement the user is a citizen of, or an arbitrary settlement if they are not a citizen of any.valnumber ·settlementsettlement name or ID (optional, defaultnone)/culture describeannexAdmin shortcut/describeannexUpdate annex settings and describe them./culture givereputation rep, targetID, [sourceUser], [ignoreLimit]Admin shortcut/repGives reputation from the given user (defaulting to self if not set) to the given target (picture or user) ignoring limits by default.repwhole number ·targetIDwhole number ·sourceUserplayer name or ID (optional, defaultnone) ·ignoreLimittrue/false (optional, defaulttrue)/culture masterpieces [reputation], [settlement]Admin shortcut/vincentGives reputation to all pictures ignoring limits, can set settlement to only apply reputation to pictures under its influence.reputationwhole number (optional, default3) ·settlementsettlement name or ID (optional, defaultnone)/culture replenishgivablereputation [targetUser]Admin shortcut/reprepRefills givable reputation for given Citizen, or all Citizens if left blank.targetUserplayer name or ID (optional, defaultnone)/culture updatesettlementsAdmin shortcut/updatesetsForce an update of all settlement properties.
/debug
Commands to aid in debugging.
/debug scanallAdmin shortcut/scanallTrigger a validity scan of all objects.
/dinner
Performs dinner party operations.
/dinner allowmultiple [allowed]Admin shortcut/amChanges how many dinner parties per day can count toward a user's dinner party nutrition bonus.allowedwhole number (optional, default10)/dinner clear [clearActive], [clearFinished]AdminClear all active dinner parties.clearActivetrue/false (optional, defaulttrue) ·clearFinishedtrue/false (optional, defaulttrue)/dinner finishAdminFinish all active dinner parties./dinner listAdminList all dinner parties.
/districts
Shows commands related to user-defined districts.
/districts add [radiusInPlots], [district], [map]AdminSet the current area within a given radius to a given district (or a new district if none is passed).radiusInPlotswhole number (optional, default0) ·districtdistrict name or ID (optional, defaultnone) ·mapdistrict map name or ID (optional, defaultnone)/districts clearmap setAdminRemove all districts from a given map.setdistrict map name or ID
/economy
Shows commands related to the economy.
/economy payallAdmin shortcut/payallPay all current outstanding rents and wages.
/elections
Performs a variety of election operations.
/elections clearold [election]AdminRemove record of a specific election, or if none passed, all previous elections.electionelection name or ID (optional, defaultnone)/elections createpollAdmin shortcut/pollOpen a dialog that allow starting a poll./elections fail [election], [electionIdentifier]AdminEnd and fail an election. Optionally provide election title or ID. Example: '/Elections Fail,(Election Title)' or '/Elections Fail,(Election ID)'electionelection name or ID (optional, defaultnone) ·electionIdentifiertext (optional, defaultnone)/elections finish [election], [addVote]Admin shortcut/finForce-end the specified election, adding a vote if true is passed (default). If no election found, pass any, including draft ones.electionelection name or ID (optional, defaultnone) ·addVotetrue/false (optional, defaulttrue)/elections forcerecalcAdmin shortcut/recalcelecForce recalculation of all elections./elections veto [election]Admin shortcut/vetoVeto an election.electionelection name or ID (optional, defaultnone)/elections vote [election], [voteForCandidate], [voter]Admin shortcut/voteVote in the given election for the given candidate. If null is passed for election, take first. Null for candidate, pick a random ordering. Null for voter, use self.electionelection name or ID (optional, defaultnone) ·voteForCandidateplayer name or ID (optional, defaultnone) ·voterplayer name or ID (optional, defaultnone)/elections win [election], [winner]AdminForce-win an election, either with the specified candidate, or 'yes' if it's a binary election.electionelection name or ID (optional, defaultnone) ·winnerplayer name or ID (optional, defaultnone)
/export
Server data export tools.
/export treehashset [filename]Admin shortcut/exporttreehashsetDumps the tree subset of the live MinimapObject hashset to disk for bulk-load benchmarking. Optional overrides the auto timestamped basename.filenametext (optional, defaultnone)
/food
List of commands for food manipulations
/food crave [target], [foodName]Admin shortcut/craveForce a craving on a given user (self if untargeted user, random food if not set)targetplayer name or ID (optional, defaultnone) ·foodNametext (optional, defaultnone)/food eat [amount]Admin shortcut/eatMax your caloriesamountwhole number (optional, default-1)/food nutrition valueAdmin shortcut/nutritionSets nutrition to a value split evenly across all nutrients.valuenumber/food tastes [target]Admin shortcut/tastesShows one food per taste preference for a player (self if no player given).targetplayer name or ID (optional, defaultnone)/food work [useCalories]Admin shortcut/workSpends caloriesuseCalorieswhole number (optional, default100000)
/garbage
Performs a variety of garbage operations.
/garbage give itemName, garbages, [quantity]AdminGive a fractional garbage item (mixed garbage, mixed biowaste, ...) with a specific composition. Format: TypeA:0.1;TypeB:0.9. For a random composition use /give instead.itemNametext ·garbagestext ·quantitywhole number (optional, default1)
/initialspawn
Controls initial spawn.
/initialspawn do [user]AdminRe-run the initial spawn selection for the given user (or current user if null).userplayer name or ID (optional, defaultnone)/initialspawn updateAdminForce update the spawn position now.
/inventory
List of inventory related commands
/inventory addvoid [itemName], [number], [distance]AdminAdd an item to your void storageitemNametext (optional, defaultbaked meat) ·numberwhole number (optional, default1) ·distancewhole number (optional, default0)/inventory carryall [allowCarryAll]Admin shortcut/carryallAllows carry items into any user inventory slot and removes weight check. Pass false to reset to normal.allowCarryAlltrue/false (optional, defaulttrue)/inventory creativespawnerAdmin shortcut/spawnerShows creative item spawn menu/inventory dumpallAdmin shortcut/dumpallDumps all items from your inventory./inventory dumpcarriedAdmin shortcut/dumpcarriedDumps all carried items./inventory dumpselectedAdmin shortcut/dumpselectedDumps all items in your selected toolbar slot./inventory dumpvehicleAdmin shortcut/dumpvehicleDumps all items from your vehicle inventory./inventory durability [durability]Admin shortcut/durSet the durability of the item you are holdingdurabilitynumber (optional, default1)/inventory forcegive itemName, [number], [replace]Admin shortcut/fgiveGive yourself an item (Forced, ignores restrictions)itemNametext ·numberwhole number (optional, default1) ·replacetrue/false (optional, defaulttrue)/inventory give itemName, [number]Admin shortcut/giveGive yourself an itemitemNametext ·numberwhole number (optional, default1)/inventory giveall itemName, [number]Admin shortcut/giveallGive yourself all items matching the given search.itemNametext ·numberwhole number (optional, default1)/inventory givepaint namedColorIndex, [number]Admin shortcut/paintGive yourself mixed paint for predefined named colorsnamedColorIndexwhole number ·numberwhole number (optional, default1)/inventory givepaintrgb r, g, b, [amount]Admin shortcut/paintrgbGive yourself mixed paint with any rgb colorrwhole number ·gwhole number ·bwhole number ·amountwhole number (optional, default1)/inventory ignorecarrysize [ignore]Admin shortcut/ignorecarrysizeLets you carry any quantity of blocks per carried slot. Pass false to reset to normal.ignoretrue/false (optional, defaulttrue)/inventory integrity [integrity]Admin shortcut/integSet the integrity percent (0-1) of the item you are holding, if it has it.integritynumber (optional, default1)
/land
List of commands for land manipulations
/land clearpaint [radius]AdminClears paint in area with radius specified around the player. Max = 20radiuswhole number (optional, default4)/land clearrubble [radius]AdminClears rubble around the player.radiusnumber (optional, default10)/land level [x], [y], [blockType]Admin shortcut/levelLevel the terrainxwhole number (optional, default15) ·ywhole number (optional, default15) ·blockTypetext (optional, defaultGrassBlock)/land levelcentered [x], [y], [blockType]Admin shortcut/levelcenteredLevel the terrain around userxwhole number (optional, default15) ·ywhole number (optional, default15) ·blockTypetext (optional, defaultGrassBlock)/land levelwithwall [x], [y], [wallHeight], [groundType], [wallType]Admin shortcut/levelwallLevel the terrain with a wallxwhole number (optional, default15) ·ywhole number (optional, default15) ·wallHeightwhole number (optional, default1) ·groundTypetext (optional, defaultGrassBlock) ·wallTypetext (optional, defaultStoneBlock)/land markglobal [text]Admin shortcut/markglobalDrops a global waypoint at the current position. Accepts an optional text string for the waypoint.texttext (optional, defaultnone)/land painttest [size], [walls]Admin shortcut/painttestSpawns giant walls and paints them with random colorssizewhole number (optional, default50) ·wallswhole number (optional, default5)/land remove [blockType], [x], [y], [z], [isTurnToGlass]Admin shortcut/removeRemove block types within a specified areablockTypetext (optional, defaultGrassBlock) ·xwhole number (optional, default15) ·ywhole number (optional, default15) ·zwhole number (optional, default15) ·isTurnToGlasstrue/false (optional, defaultfalse)/land removeallbut [blockType], [x], [y], [z], [isTurnToGlass]Admin shortcut/removeallbutRemoves all block types except the specified type within a specified areablockTypetext (optional, defaultGrassBlock) ·xwhole number (optional, default15) ·ywhole number (optional, default15) ·zwhole number (optional, default15) ·isTurnToGlasstrue/false (optional, defaultfalse)/land removenearestglobalmarkAdmin shortcut/removenearestglobalmarkRemoves the nearest global waypoint to your current position./land resetworldcachesAdminResets the world caches/land spawnobjects [x], [y], [perBlock], [objectType]Admin shortcut/spawnobjectsFills an area with world objects (defaults to fish traps) to stress-test client rendering. Placement matches the level command, so run level first then this over the same x and y.xwhole number (optional, default15) ·ywhole number (optional, default15) ·perBlockwhole number (optional, default1) ·objectTypetext (optional, defaultFishTrap)/land spawnrubble [blockTypeName], [rubble]AdminRains rubble around the player.blockTypeNametext (optional, defaultGranite) ·rubblewhole number (optional, default32)
/manage
Shows commands for users administration.
/manage admin [nameOrID], [reason]Admin shortcut/adminShows list of admins or adds user as an Admin by account id, steamid, slgid, or usernamenameOrIDtext (optional, defaultempty) ·reasontext (optional, defaultempty)/manage alert [alert]AdminSends an alert to everybodyalerttext (optional, defaultempty)/manage announce [announce]AdminSends an announce to all playersannouncetext (optional, defaultempty)/manage ban [nameOrID], [reason], [time]Admin shortcut/banShows list of banned users or bans user by account id, steamid, slgid, or username. Ban forever by default with empty time. Time format: 1m, 1h, 1d, 1w.nameOrIDtext (optional, defaultempty) ·reasontext (optional, defaultempty) ·timetext (optional, defaultempty)/manage clearmaintenanceAdminClears currently scheduled user maintenance./manage clearobjective targetUserAdminClears a user's objectivetargetUserplayer name or ID/manage clearoverheadname targetUserAdmin shortcut/clearoverheadnameClears a user's overhead display name (reverts to official name).targetUserplayer name or ID/manage hideplayerposition tooltip, minimapAdminHide player position in tooltip and/or minimaptooltiptrue/false ·minimaptrue/false/manage kick kickUser, [reason]Admin shortcut/kickKicks userkickUserplayer name or ID ·reasontext (optional, defaultempty)/manage listusersAdminDisplays a list of all known users, showing username and ID./manage maintenance time, message, reasonAdminSchedules an automatic shutdowntimetext ·messagetext ·reasontext/manage mute [nameOrID], [reason], [time]Admin shortcut/muteShows list of muted users or mutes user by account id, steamid, slgid, or username. Mute forever by default with empty time. Time format: 1m, 1h, 1d, 1w.nameOrIDtext (optional, defaultempty) ·reasontext (optional, defaultempty) ·timetext (optional, defaultempty)/manage removeadmin nameOrID, [reason]AdminRemoves user as an Admin by account id, steamid, slgid, or usernamenameOrIDtext ·reasontext (optional, defaultempty)/manage saveAdminSave the world!/manage setoverheadname targetUser, overheadNameAdmin shortcut/setoverheadnameSets a user's overhead display name (cannot match any existing username).targetUserplayer name or ID ·overheadNametext/manage setspawnAdminChanges the spawn location to your current location/manage unban [nameOrID], [reason]Admin shortcut/unbanUnbans user by account id, steamid, slgid, or usernamenameOrIDtext (optional, defaultempty) ·reasontext (optional, defaultempty)/manage unmute [nameOrID], [reason]Admin shortcut/unmuteUnmutes user by account id, steamid, slgid, or usernamenameOrIDtext (optional, defaultempty) ·reasontext (optional, defaultempty)/manage unwhitelist [nameOrID], [reason]AdminRemoves user from the whitelist by account id, steamid, slgid, or usernamenameOrIDtext (optional, defaultempty) ·reasontext (optional, defaultempty)/manage warnuser warnUser, [warning]AdminSends a warning to a citizenwarnUserplayer name or ID ·warningtext (optional, defaultempty)/manage whitelist [nameOrID], [reason]AdminShows list of whitelisted users or adds user to the whitelist by account id, steamid, slgid, or usernamenameOrIDtext (optional, defaultempty) ·reasontext (optional, defaultempty)/manage whois otherUserAdminShows the user ID of the requested user.otherUserplayer name or ID
/meteor
Shows commands for manipulations with meteor.
/meteor addhours hoursAdminAdds meteor impact hourshoursnumber/meteor destroyAdminDestroys the meteor in orbit./meteor makevisible [angle]AdminMake the meteor enter the targetable range, or the specified angle if one is passed in.anglenumber (optional, default300)/meteor spawnAdminSpawns a meteor into orbit, regardless of current disaster settings.
/mods
Commands for tracking mod.io mods and their updates.
/mods accountAdminWhich mod.io account the server is signed in to, and what that adds./mods checkAdminChecks the tracked mods on mod.io now./mods collectionsAdminLists the signed-in mod.io account's own collections and those it follows, with the ids /mods trackcollection takes./mods download modIdAdminDownloads a mod's latest package from mod.io, verified, without installing it.modIdwhole number/mods listAdminLists the tracked mod.io mods and whether each has an update./mods mark modIdAdminRecords the copy of a mod on disk as mod.io's latest file, for one installed by hand.modIdwhole number/mods pin modIdAdminKeeps a tracked mod at its installed version: its updates are listed, never installed or announced.modIdwhole number/mods reloadAdminRe-reads Configs/ModKit.eco after it was edited by hand while the server runs, then checks mod.io./mods signoutAdminSigns the server out of mod.io and forgets its token. Nothing is uninstalled./mods skip modIdAdminLeaves a mod out even though it is tracked, a followed collection holds it or a tracked mod needs it: it isn't checked or installed.modIdwhole number/mods subscriptionsAdminLists the Eco mods the signed-in mod.io account subscribes to, with the ids /mods track takes to follow only some of them./mods syncAdminChecks mod.io, then installs every tracked mod that is missing or has an update, except pinned and skipped ones. They load at the next restart./mods track modIdAdminTracks a mod by its mod.io id, the number under Mod ID on its mod.io page.modIdwhole number/mods trackcollection collectionIdAdminTracks every mod in a mod.io collection, re-read at each check.collectionIdwhole number/mods unpin modIdAdminLets a pinned mod be updated again.modIdwhole number/mods unskip modIdAdminStops skipping a mod, so the next check includes it again.modIdwhole number/mods untrack modIdAdminStops tracking a mod by id, and unpins it. Nothing is uninstalled.modIdwhole number/mods untrackcollection collectionIdAdminStops following a mod.io collection. Nothing is uninstalled.collectionIdwhole number/mods version modId, nameAdminFor a mod that ships several versions (one per language, say), chooses which installs, by name or part of it: /mods version 4358905, English.modIdwhole number ·nametext
/money
Shows commands for manipulating money.
/money addaccountmanager account, targetAdminAdds user as manager to bank account with ID.accountbank account name or ID ·targetplayer name or ID/money addaccountuser account, targetAdminAdds user to bank account with ID.accountbank account name or ID ·targetplayer name or ID/money auditorsAdminLists the account auditors and the rights each holds./money cancelalldebtfromplayer otherPlayerAdminCancel debt that a particular player has accumulated.otherPlayertext/money createaccount [name]AdminCreates an account with specified name.nametext (optional, defaultnone)/money createdebt lender, borrower, paybackAmount, interest, daysTillDue, currencyAdminCreate debt between two players in a currency that matches the given name.lenderplayer name or ID ·borrowerplayer name or ID ·paybackAmountnumber ·interestnumber ·daysTillDuenumber ·currencycurrency name or ID/money deleteaccount accountAdminDeletes an account even if there is still currency on it.accountbank account name or ID/money removeaccountmanager account, targetAdminRemove user as manager from bank account with ID.accountbank account name or ID ·targetplayer name or ID/money removeaccountuser account, targetAdminRemoves user from bank account with ID.accountbank account name or ID ·targetplayer name or ID/money removeauditor userIdOrNameAdminRemoves a user from the account auditors.userIdOrNametext/money setaccountowner account, targetAdminManually set an account creator.accountbank account name or ID ·targetplayer name or ID/money setauditor userIdOrName, [rights]AdminMakes a user an account auditor, or changes their rights. Rights are any of balances, accounthistories, shophistories, or all (default): /money setauditor Name, balances shophistoriesuserIdOrNametext ·rightstext (optional, defaultall)/money steamsale [amount]Admin shortcut/gabeGive every player an amount of moneyamountnumber (optional, default1000)
/network
List of different network commands
/network setpassword [password]AdminSets the current server passwordpasswordtext (optional, defaultempty)
/notifications
Shows commands related to notifications.
/notifications mail text, [targetUser]Admin shortcut/mSend mail to the given user (or self if blank).texttext ·targetUserplayer name or ID (optional, defaultnone)
/objects
Shows commands allowing to list, add, remove, and clear many things in the game (including laws, titles, elections, bank accounts, and many more). Ex: /objects remove laws, Law 1
/objects add [typeName]AdminAdd an object of the give type.typeNametext (optional, defaultnone)/objects clear [typeName], [removeActive], [removeInactive]AdminRemoves objects of a given type.typeNametext (optional, defaultnone) ·removeActivetrue/false (optional, defaulttrue) ·removeInactivetrue/false (optional, defaultfalse)/objects edit [objectType]Admin shortcut/editOpen a display to edit any registrar object, or limit to a given type.objectTypetext (optional, defaultempty)/objects editbyid [id]AdminEdit the object with the specified IDidwhole number (optional, default-1)/objects editobj [typeName], [partialObjectNameOrId]AdminEdit a specific object of a given type. Can specify by name or ID.typeNametext (optional, defaultnone) ·partialObjectNameOrIdtext (optional, defaultnone)/objects enableadmininterface [set]Admin shortcut/admininterfaceEnable or disable admin interfaces across the game.settrue/false (optional, defaulttrue)/objects forceenablenearestobject [set]Admin shortcut/feForce nearest object to ignore all its requirements and always be enabled.settrue/false (optional, defaulttrue)/objects remove [typeName], [objectNameOrId]AdminRemove a specific object. Can specify by name or ID.typeNametext (optional, defaultnone) ·objectNameOrIdtext (optional, defaultnone)/objects removebyid [id]AdminRemove the object with the specified IDidwhole number (optional, default-1)
/pollute
Shows commands for world pollution manipulation.
/pollute air tonsAdminCreates X tons of air pollutiontonsnumber/pollute allAdminRains tailings from the heavens to ruin the world/pollute clear type, [radius]AdminRemoves all pollution of one layer (soil/heavymineral/chemical/acidrain), on your claim or within a radius.typetext ·radiuswhole number (optional, default0)/pollute co2 ppmAdminChanges CO2 PPM by Xppmnumber/pollute decon type, [value], [radius]Admin shortcut/deconQueues decontamination of a pollution layer (soil/heavymineral/chemical), on your claim or within a radius.typetext ·valuenumber (optional, default1) ·radiuswhole number (optional, default0)/pollute infoAdmin shortcut/infoDumps pollution values for the claim you're standing on./pollute set type, [value], [radius]AdminSets a pollution layer value (soil/heavymineral/chemical/acidrain), on your claim or on every claim within a radius.typetext ·valuenumber (optional, default1) ·radiuswhole number (optional, default0)/pollute setdecon type, [value], [radius]AdminSets the queued decontamination (soil/heavymineral/chemical), on your claim or within a radius.typetext ·valuenumber (optional, default1) ·radiuswhole number (optional, default0)/pollute trashcityAdminJust in case you like living in TRASH CITY/pollute wipeAdmin shortcut/wipeClears all pollution layers and the buffer cache (resets the pollution system).
/profiler
Shows commands to profile the server and generate diagnostic data.
/profiler cpu [seconds]AdminRuns CPU profiling using dottrace. Optionally pass duration in seconds, defaults to 60 seconds.secondswhole number (optional, default60)/profiler everything [seconds]AdminRuns CPU profiling and server performance reports, one after the other. Optionally pass duration in seconds, defaults to 60 seconds.secondswhole number (optional, default60)/profiler memoryAdminCollects memory dump./profiler nettrace [seconds]AdminRuns CPU profiling using nettrace. Optionally pass duration in seconds, defaults to 60 seconds.secondswhole number (optional, default60)/profiler notificationstats [seconds]AdminRecords controller notification fan-out and writes a sorted report to Logs/NotificationStats. Optionally pass duration in seconds, defaults to 180 seconds.secondswhole number (optional, default180)/profiler resultsAdminOpens results page in web browser.
/property
Shows commands for property manipulations.
/property add [otherPlayer]AdminAdds user to current deed (if username is not provided then adds current user)otherPlayerplayer name or ID (optional, defaultnone)/property boostdeed boost, [deed]Admin shortcut/boostdeedBoost the value of the given deed, or the deed at the current position if not specified. Persists across server restart.boostnumber ·deeddeed name or ID (optional, defaultnone)/property claimrect [xSide], [ySide], [overwriteExistingClaims]Admin shortcut/claimClaims plots in a given rect. If you're already standing on a claim you have auth on, it will use the existing deed. Otherwise, a new deed is created.xSidewhole number (optional, default5) ·ySidewhole number (optional, default5) ·overwriteExistingClaimstrue/false (optional, defaultfalse)/property ownallAdminClaim all property/property owner [newOwner]Admin shortcut/ownerChange owner of current deednewOwnerplayer name or ID (optional, defaultnone)/property ownnone [otherPlayer]AdminRevoke your propertyotherPlayerplayer name or ID (optional, defaultnone)/property remove [otherPlayer]AdminRemoves user from current deed (if username is not provided then removes current user)otherPlayerplayer name or ID (optional, defaultnone)/property removedeed [deed]AdminRemove given deed or here currently standing if none specified.deeddeed name or ID (optional, defaultnone)/property removeemptydeedsAdminRemove empty deeds/property resolveoverburdenedAdmin shortcut/overbAny deed that is overburdened (too many plots claimed, not enough claim papers) will have plots unclaimed immediately (instead of waiting for timer)/property targetowner [newOwner]Admin shortcut/ownitChange owner of current target, if the target is a store it will change it without closing it.newOwnerplayer name or ID (optional, defaultnone)/property turnon [on], [raidus]Admin shortcut/onTurn on (default) or objects in a radiue.ontrue/false (optional, defaulttrue) ·raidusnumber (optional, default10)/property unclaimAdmin shortcut/unclaimUnclaim the plot you're standing on/property unclaimabandoned daysAdminUnclaim plots across the world where the owner hasn't logged in for X daysdaysnumber/property unlimitedclaimAdmin shortcut/unlimitedclaimToggles first found Claim Tool in your toolbar to claim without needing the usually required claim papers on the corresponding Claim Stake. Lasts until server restart.
/qa
Shows commands for preforming debugging and hard testing commands.
/qa adjustblueprintcount itemName, amount, [targetUser]Admin shortcut/adjustblueprintcountAdjusts how many of a paid item a player counts as having crafted. Negative amounts refund blueprint uses lost to bugs.itemNametext ·amountwhole number ·targetUserplayer name or ID (optional, defaultnone)/qa ridevehicleAdmin shortcut/rideRide nearest vehicle/qa showsupportedlanguagesAdminList all supported languages with short codes/qa spawn itemName, [claim]Admin shortcut/spawnSpawns item in buildingitemNametext ·claimtrue/false (optional, defaulttrue)
/rooms
Shows commands for rooms manipulations.
/rooms highlight x, y, zAdminPlace a marker block at a coordinate and print column info (top-solid Y, top block). Useful for chasing 'no ceiling' failures. Smite to remove.xwhole number ·ywhole number ·zwhole number/rooms repairallAdminRepairs all broken rooms. This command may take a long time and create heavy-load on the server, so only use it when many rooms are broken
/settlement
Shows commands for controlling settlements.
/settlement addclaimpapers quantity, settlementAdminAdd the specified quantity of claim papers to the specified settlement.quantitywhole number ·settlementsettlement name or ID/settlement addclaimstakes quantity, settlementAdminAdd the specfied quantity of claim stakes to the specified settlement.quantitywhole number ·settlementsettlement name or ID/settlement allowadminannex [ignore]Admin shortcut/freeannexToggles the ability for admins to annex properties even if the requirements are not met.ignoretrue/false (optional, defaulttrue)/settlement annex source, targetAdmin shortcut/annexForce a given settlement to annex another, if the types support it.sourcesettlement name or ID ·targetsettlement name or ID/settlement clear settlementAdminDestroy all things related with the passed settlement and unclaim all property.settlementsettlement name or ID/settlement clearallAdmin shortcut/cleartownsDestroy all towns and property stakes and unclaim all property./settlement enabledisable set, enabledAdmin shortcut/setenEnables or disables a settlement. This will stop it from casting influence or applying laws when disabled.setsettlement name or ID ·enabledtrue/false/settlement forcerenouncecitizenship [target]Admin shortcut/nocitMake someone leave citizenship of whatever settlement you they are a citizen of. Pass target or perform on self if not set.targetplayer name or ID (optional, defaultnone)/settlement ignorerequirements [ignore]Admin shortcut/nosetreqsDisable Settlement requirements for the session (Ie, dont require child settlements or citizens for a country to spawn.ignoretrue/false (optional, defaulttrue)/settlement populate [foundTown], [newCitizenCount], [newApplicantCount], [newInviteeCount], [makeAllActive]Admin shortcut/populateFill the town on this plot with citizens.foundTowntrue/false (optional, defaulttrue) ·newCitizenCountwhole number (optional, default5) ·newApplicantCountwhole number (optional, default2) ·newInviteeCountwhole number (optional, default2) ·makeAllActivetrue/false (optional, defaulttrue)/settlement rebuildcivicpowersAdmin shortcut/rebuildcivicpowersRecalc civic powers for all settlements and users./settlement recountclaims [settlement]AdminForces a recount and update of the number of spawned claims and stakes for each settlement, in case they are out of synch.settlementsettlement name or ID (optional, defaultnone)/settlement reset set, [forceAllDefaults]Admin shortcut/resettleResets any invalid entries in a settlement to a new default. If true is passed, reset everything, regardless of validity.setsettlement name or ID ·forceAllDefaultstrue/false (optional, defaultfalse)
/sim
List of commands for simulations
/sim allowspawn allowAdmin shortcut/anspawnEnable/Disable animal spawningallowtrue/false/sim cleardebris [radius]Admin shortcut/cleardebrisClears debris in an area.radiuswhole number (optional, default75)/sim cullspecies speciesName, [amount], [distance]Admin shortcut/cullDestroys a specified amount of a given species from surrounding areaspeciesNametext ·amountnumber (optional, default10) ·distancenumber (optional, default50)/sim forcecollectglobalstatsAdmin shortcut/globalstatsForce global stats to collect now. Updates world progress stats as well./sim forceworldtickAdmin shortcut/wtickForces a world layer simulation tick to update layers immediately./sim greenthumb [radius], [trees]AdminSpawns random plantsradiuswhole number (optional, default10) ·treestrue/false (optional, defaultfalse)/sim instakillanimals [targetUser]Admin shortcut/instakillToggles instakill mode for animals - hitting animals will do 1000x damagetargetUserplayer name or ID (optional, defaultnone)/sim killplants [radius], [destroy], [speciesName]Admin shortcut/killplantsKills all plants in an area. Pass false to not delete them.radiuswhole number (optional, default75) ·destroytrue/false (optional, defaulttrue) ·speciesNametext (optional, defaultnone)/sim killtrees [radius], [destroy], [speciesName]Admin shortcut/killtreesKills all trees in an area. Pass false to only cut them.radiuswhole number (optional, default10) ·destroytrue/false (optional, defaulttrue) ·speciesNametext (optional, defaultnone)/sim massplant [radius], [speciesName], [growthPercent], [yield], [trees]AdminSpawns a bunch of one plantradiuswhole number (optional, default10) ·speciesNametext (optional, defaultnone) ·growthPercentnumber (optional, default1) ·yieldnumber (optional, default0.8) ·treestrue/false (optional, defaultfalse)/sim oneshotAdminKills nearest animal/sim regenlayer layerNameAdminRegenerates a world layer, restoring it to the state it would be in if the world were newly generated.layerNametext/sim removedeadplants [radius], [destroy]AdminRemoves dead plants in an area.radiuswhole number (optional, default50) ·destroytrue/false (optional, defaultfalse)/sim restockdeadzones [speciesName]Admin shortcut/restockdeadRefills every dead but habitable spot of a species to its full capacity, world wide. All species when unset. A one time repair after erroneous population loss; extinction stays possible afterwards.speciesNametext (optional, defaultnone)/sim restockspecies speciesName, [amount], [distance]Admin shortcut/restockAdds population of a given species to the habitable area around you, filling each spot up to its capacityspeciesNametext ·amountnumber (optional, default10) ·distancewhole number (optional, default100)/sim setlayer layerName, value, [maxValue]AdminSets a world layer to specific value or random value from range.layerNametext ·valuenumber ·maxValuenumber (optional, defaultNaN)/sim spawnallplants [count], [growth1], [growth2], [growth3]Admin shortcut/allplantsSpawns plants of particular ages in a rowcountwhole number (optional, default1) ·growth1number (optional, default0.3) ·growth2number (optional, default0.6) ·growth3number (optional, default1)/sim spawnalltrees [mature]Admin shortcut/alltreesSpawns trees of particular ages in a rowmaturetrue/false (optional, defaultfalse)/sim spawnanimal [speciesName], [distanceAhead], [dead]Admin shortcut/animalSpawns a number of animalsspeciesNametext (optional, defaultHare) ·distanceAheadnumber (optional, default0) ·deadtrue/false (optional, defaultfalse)/sim spawndebris [radius]Admin shortcut/spawndebrisSpawns debris in an area.radiuswhole number (optional, default7)/sim spawnherdAdmin shortcut/frensDo an animal spawn as if the player is just logging in, using normal population rules./sim spawnherd [animalToSpawn], [count], [destroyAllOthers], [distanceAhead]Admin shortcut/herdSpawns a herd of animals of the given species, elk by defaultanimalToSpawntext (optional, defaultelk) ·countwhole number (optional, default3) ·destroyAllOtherstrue/false (optional, defaulttrue) ·distanceAheadnumber (optional, default1)/sim spawnplant [speciesName], [countX], [countZ], [space], [age]Admin shortcut/plantSpawns a plant or plants in a row or gridspeciesNametext (optional, defaultBirch) ·countXwhole number (optional, default1) ·countZwhole number (optional, default1) ·spacewhole number (optional, default0) ·agenumber (optional, default1)/sim toggleanimalnotificationsAdmin shortcut/animalnotifyToggles animal population change notifications on/off to all users./sim trampleAdminTramples the surrounding ground/sim unpollute [fullReplacement], [radius]AdminUnpollute an area. Remove dead plants and replace dirt on grass blocks.fullReplacementtrue/false (optional, defaulttrue) ·radiuswhole number (optional, default20)
/skills
Shows commands for skills
/skills addlevelto [targetUser], [stars]Admin shortcut/addlevelGives levels to another player. Gives to yourself if target user is emptytargetUserplayer name or ID (optional, defaultnone) ·starswhole number (optional, default1)/skills addpointsto [targetUser], [stars]Admin shortcut/addpointGive skillpoints to another player. Give them to yourself if target user is emptytargetUserplayer name or ID (optional, defaultnone) ·starswhole number (optional, default1)/skills all [targetUser]AdminUnlocks all skillstargetUserplayer name or ID (optional, defaultnone)/skills cleartalents targetUser, [skillName]Admin shortcut/notalentsResets all talents for a specialization for a player. If the skill name is empty it will remove talents from all specializationtargetUserplayer name or ID ·skillNametext (optional, defaultempty)/skills education skillName, [value], [targetUser]AdminSet education value (0 to 1) for a skill (default to 1), giving the skill if the user doesn't have it. If no target user is set, apply to self.skillNametext ·valuenumber (optional, default1) ·targetUserplayer name or ID (optional, defaultnone)/skills fullreset [targetUser]AdminResets all skills to unlearnttargetUserplayer name or ID (optional, defaultnone)/skills give skillName, [targetUser]AdminGives a skill matching the given name. If no target user is set, apply to self.skillNametext ·targetUserplayer name or ID (optional, defaultnone)/skills givepointsto otherPlayer, [number]AdminGive skillpoints to another playerotherPlayerplayer name or ID ·numberwhole number (optional, default10)/skills givetalent talentName, [level], [targetUser]Admin shortcut/givetalentGrants a talent by name (or updates its level if already learned). If no target user is set, apply to self.talentNametext ·levelwhole number (optional, default1) ·targetUserplayer name or ID (optional, defaultnone)/skills levelup skillName, [level], [targetUser]Admin shortcut/levelupLevels up a skill to a given level (max if omitted). Example: /levelup logging, 5skillNametext ·levelwhole number (optional, default-1) ·targetUserplayer name or ID (optional, defaultnone)/skills levelupuser [name]AdminLevel up a citizen by one. Default levels you up.nametext (optional, defaultnone)/skills listtalents [targetUser]Admin shortcut/listtalentsLists all talents and the target user's current levels (or self if none passed).targetUserplayer name or ID (optional, defaultnone)/skills rate [skillRate]AdminDisplays or sets the current specialty cost multiplier (higher = specialties cost more stars, slowing progression without changing food/housing XP rates).skillRatenumber (optional, default-1)/skills removelevelfrom [targetUser], [stars]Admin shortcut/removelevelRemoves levels from another player. Removes from yourself if target user is emptytargetUserplayer name or ID (optional, defaultnone) ·starswhole number (optional, default1)/skills removepointsfrom [targetUser], [stars]Admin shortcut/removepointRemove skillpoints from another player. Removes from yourself if target user is emptytargetUserplayer name or ID (optional, defaultnone) ·starswhole number (optional, default1)/skills removespecialty specialtyName, [targetUser]Admin shortcut/leveldownRemoves a specialty that matches the passed string.specialtyNametext ·targetUserplayer name or ID (optional, defaultnone)/skills removetalent talentName, [targetUser]Admin shortcut/talentdelRemoves a talent by name. If no target user is set, apply to self.talentNametext ·targetUserplayer name or ID (optional, defaultnone)/skills reset targetUser, [skillName]AdminResets a specialization for a player. If the skill name is empty it will reset all specializations.targetUserplayer name or ID ·skillNametext (optional, defaultempty)
/teleport
List of different teleportation commands
/teleport atob targetA, targetBAdminTeleports player A to player BtargetAplayer name or ID ·targetBplayer name or ID/teleport preloadedtoplayer otherPlayerAdmin shortcut/tpptoTeleport to a citizen, preloading the destination chunks first so you don't arrive into void.otherPlayerplayer name or ID/teleport preloadedtoworldposition [x], [yOrZ], [z]Admin shortcut/tppTeleport to an xyz coordinate or an xz coordinate, preloading the destination chunks first so you don't arrive into void. For two components Y is calculated automatically.xwhole number (optional, default-1) ·yOrZwhole number (optional, default-1) ·zwhole number (optional, default-2147483648)/teleport targetto otherUser, [x], [y], [z]AdminTeleports otherPlayer to an xyz coordinateotherUserplayer name or ID ·xwhole number (optional, default-1) ·ywhole number (optional, default-1) ·zwhole number (optional, default-1)/teleport todarkAdminTeleport to the opposite side of the World/teleport toplayer otherPlayerAdmin shortcut/tptoTeleport to a citizen.otherPlayerplayer name or ID/teleport toworldposition [x], [yOrZ], [z]Admin shortcut/tpTeleport to an xyz coordinate or an xz coordinate. For two components Y is calculated automatically.xwhole number (optional, default-1) ·yOrZwhole number (optional, default-1) ·zwhole number (optional, default-2147483648)
/time
List of commands for time operating
/time fastforward [set]Admin shortcut/ffForce the world to fast forward. Pass 0 to stop.settrue/false (optional, defaulttrue)/time freezeAdminStop the sun where it currently is, for every player./time midnightAdminMove the sun to midnight for every player./time noonAdmin shortcut/noonMove the sun to noon for every player./time resetAdminPut the sky back on the world clock, for every player./time resumeAdminStart the sun moving again from where it was stopped, for every player./time set hourAdminMove the sun to the specified hour for every player.hournumber/time skiptime [hoursToSkip]Admin shortcut/stSkips ahead time a given number of hours.hoursToSkipnumber (optional, default24)
/titles
Shows commands for viewing and manipulating player titles.
/titles assign title, [assignTo]AdminAssigns a given user to a given title, assigning to yourself if none is specified.titletitle name or ID ·assignToplayer name or ID (optional, defaultnone)/titles clear titleAdminClears all occupants from a title.titletitle name or ID/titles delete titleAdminPermanently deletes a title.titletitle name or ID/titles giveglobalmarkerrights settlement, [set]AdminAllow the given user to change all world marker settlement types without permissions.settlementsettlement name or ID ·settrue/false (optional, defaulttrue)/titles rename title, newNameAdminRename a new title.titletitle name or ID ·newNametext/titles set title, maxOccupantsAdminSet values for a title.titletitle name or ID ·maxOccupantswhole number/titles setplaytimeboost [hoursBoost], [user]AdminSet a 'boost' that will add to all 'recent playtime' requests for the given player (yourself if null, 2 hours if unset). Will make players instantly active if set high enough.hoursBoostnumber (optional, default2) ·userplayer name or ID (optional, defaultnone)/titles unassign title, [unassignUser]AdminRemoves a given user from a given title, removing from yourself if none is specified.titletitle name or ID ·unassignUserplayer name or ID (optional, defaultnone)
/user
Shows commands for changing things about users.
/user defaultexhaust [target]Admin shortcut/defaultexhaustSet exhaustion data to default, as if fresh start. It will allow first time bonuses againtargetplayer name or ID (optional, defaultnone)/user energize [hours], [target]Admin shortcut/enProvide a user with extra hours they can use to perform labor when exhauasted. Can be negative to remove previously granted energy.hourswhole number (optional, default10000) ·targetplayer name or ID (optional, defaultnone)/user exhaust [target]Admin shortcut/exhaustForce a user to be exhausted for the remainder of the day.targetplayer name or ID (optional, defaultnone)/user setlastrefreshday days, [target]Admin shortcut/givelastrefreshdayChange last refresh day from target by days (positive to add and negative to remove)dayswhole number ·targetplayer name or ID (optional, defaultnone)
/util
List of some helping commands
/util flyAdmin shortcut/flyToggles fly mode/util fuelAdmin shortcut/fuelFuels currently selected (driving) vehicle./util invisibleAdminMake your character invisible/util openserveruiAdmin shortcut/serveruiOpens the server GUI, if the user is a local user./util recordAdmin shortcut/recordToggles record mode
/weather
Shows commands for manipulations weather.
/weather clearAdminClear all weather/weather cloudyAdminCreate some clouds/weather foggyAdminCreate some fog/weather heavyrainAdminCreate a heavy rain storm/weather rainAdminCreate a light rain/weather statusAdminPrints out the current weather status
/world
Shows commands related to world stuff.
/world clearallrubbleAdmin shortcut/clearallrubbleDestroys all rubble in the world/world clearfallentreesAdmin shortcut/clearfallentreesRemoves fallen trees/world fixobjects [teleportVehicles]Admin shortcut/fixobjectsDestroys all physical objects with illegal positions outside the world. (worldobjects, vehicles, trees, rubbles etc)teleportVehiclestrue/false (optional, defaulttrue)/world fixtrunksAdmin shortcut/fixtrunksDestroys all trunks outside the world/world inspectblock x, y, zAdmin shortcut/inspectblockInspect server block, container and occupancy at coordsxwhole number ·ywhole number ·zwhole number/world species speciesAdminShows initial spawn clusters of speciesspeciestext