⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCharred Corn

Charred Corn

Charred Corn

This piece of corn needs a good slathering of butter to curb that burnt taste.

Weight100 gMax stack100Food350 calCompostableSkillCampfire CookingStationCampfire

Notes

Charred Corn is a prepared food item produced by charring corn, yielding 350 calories but a heavily unbalanced nutritional profile (7 carbs, 1 protein, 0 fat, 4 vitamins). Its short 72-hour shelf life and lack of fat and protein make it a poor standalone choice for maximizing the experience-point balance modifier from diet; it is best used alongside foods rich in fat and protein to improve nutrient balance. It can be composted or placed on display surfaces as a product.

Notes are AI-generated and may be imprecise.

Nutrition

Calories350Shelf life72 h
Carbs7
Protein1
Fat0
Vitamins4

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total12Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate18

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor15 calTotal time0.5 min

Categories

Obtained from

See also