⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCharred Mushrooms

Charred Mushrooms

Charred Mushrooms

A collection of charred mushrooms. Cooking mushrooms properly can remove some of the toxins.

Weight100 gMax stack100Food350 calCompostableSkillCampfire CookingStationCampfire

Notes

Charred Mushrooms are a basic prepared food produced by cooking raw mushrooms, which removes some toxins and makes them edible. With 350 calories and a modest spread of nutrients (3 carbs, 6 protein, 2 fat, 1 vitamin), they offer a simple early-game calorie source but provide minimal nutritional balance. Because they are compostable and have a 72-hour shelf life, they are best eaten soon after cooking or used as compost rather than stockpiled.

Notes are AI-generated and may be imprecise.

Nutrition

Calories350Shelf life72 h
Carbs3
Protein6
Fat2
Vitamins1

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total12Balanced-diet ××0.67Variety ××1Tastiness ××1Skill-gain rate20

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor15 calTotal time0.5 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also