⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsDeer Pelt

Deer Pelt

Deer Pelt

WorldObject

A simple animal skin processed for indoor use.

Weight1000 gMax stack100SkillHunting Lv 2StationButchery Table

Notes

When placed as housing, the Deer Pelt offers a modest decoration value of 1.5 in a 1x1x2 footprint, requiring an enclosed room with at least 8 cubic meters of free volume to be placed. While it contributes very little to housing value, its primary function is as a raw or processed material, depending on your server's economy.

Notes are AI-generated and may be imprecise.

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Ingredients

IngredientQtyType
Medium Carcass1category

Crafting

Labor120 calories
Craft time10 min
Throughput6 Hare Pelt / hour (base)

As a placed object

RoomDecorationHousing value1.5Furniture typeRugRepeats worth50% eachSize1×1×2

Each extra copy of this furniture type in the same room counts for less housing value than the one before.

Viewer
Room requirements
IndoorsIn an enclosed roomRoom volume8 m³

Total raw to craft this

Steps1Total labor120 calTotal time10 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also