Deer Pelt
A simple animal skin processed for indoor use.
Notes
The Deer Pelt is a processed animal skin placed as a rug decoration, contributing 1.5 housing value to a roomโs score. As a rug, each additional pelt placed in the same room provides only 50% of the previous value, so placing one or two offers the best return on room value. It requires an enclosed room with at least 8 m³ free volume and is crafted from Hare Pelt, making it an early-game housing upgrade.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 1 | category |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.03 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 120 calories |
|---|---|
| Craft time | 10 min |
| Throughput | ≈ 6 Hare Pelt / hour (base) |
As a placed object
Each extra copy of this furniture type in the same room counts for less housing value than the one before.
Recycling & waste
0.2× Bio Residue
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
1× Medium Carcass (any)
Approximate โ category ingredients and any production cycles are counted as raw.