⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsNorse Axe

Norse Axe

Norse Axe

Tool

A Steel axe made for cutting down trees.

Weight1000 gMax stack1SkillBlacksmith Lv 3StationPower Hammer

Notes

The Norse Axe is a tier 3 steel tool used for cutting down trees, training the Logging skill with each swing. It has 2500 durability, consumes 20 calories per use, and deals 2 damage (×0.2 to animals). Produced via the Steel Axe recipe, it can later be scrapped into a Scrap Tool. For efficient logging, pair this axe with a balanced diet to sustain the calorie cost and consider upgrading to a higher-tier tool as your Logging specialty advances.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Steel Bar20item
Leather Hide8item
Lumber5category

Crafting

Labor750 calories
Craft time0.5 min
Throughput120 Steel Axe / hour (base)

As a weapon

Tier3Damage2Vs animals×0.2Calories/use20Durability/use1Max durability2500TrainsLogging

Showing base values. Set Logging level / talents in the ⚙ Character panel to recompute.

Total raw to craft this

Steps12Total labor8717.5 calTotal time112.4 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

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