⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsNylon Mooring Rope

Nylon Mooring Rope

Nylon Mooring Rope

A strong synthetic rope used to make sure a ship does not drift away.

Weight1000 gMax stack100SkillShipwright Lv 3StationSmall Shipyard

Notes

Nylon Mooring Rope is a strong synthetic rope used to secure ships so they do not drift away. It is a crafted product and ingredient, primarily required for building the Industrial Barge and Steel Moorage Post. Ensure your town has access to synthetic materials like nylon to produce this rope when expanding into water infrastructure.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Nylon Thread4item

Crafting

Labor220 calories
Craft time2 min
Throughput30 Nylon Mooring Rope / hour (base)

Total raw to craft this

Steps9Total labor635.63 calTotal time4.31 min

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