⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsWilted Fiddleheads

Wilted Fiddleheads

Wilted Fiddleheads

While a bunch of wilted fiddleheads may seem a bit sad, at least they're nutritious.

Weight200 gMax stack100Food350 calCompostableSkillCampfire CookingStationCampfire

Notes

Wilted Fiddleheads are a low-tier food that provides 350 calories but has an unbalanced nutrient profile (vitamins 7, carbs 4, protein 1, no fat, total nutrients 12), which means eating them alone yields a weak skill-point XP multiplier. Their 72-hour shelf life makes them best used as a quick calorie filler or as part of a varied diet to help satisfy cravings and maintain food appreciation, rather than as a primary meal for maximizing progression.

Notes are AI-generated and may be imprecise.

Nutrition

Calories350Shelf life72 h
Carbs4
Protein1
Fat0
Vitamins7

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total12Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate18

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor15 calTotal time0.5 min

Categories

Obtained from

See also