Citizenship is membership in a settlement that provides civic powers. The more citizens a settlement has, the more Settlement Property it can claim.
Each settlement can grant citizenship to a list of individuals on the CitizenRosterComponent tab of the foundation object. Non-citizens can also apply for citizenship here, which must be approved by the Approver, which is set in the Immigration Policy settings, defaulting to the settlement leader. Additionally, all the citizens in any sub-settlements will also automatically be citizens in the parent settlement (IE, the citizens of every Town in a Country is also a citizen of the Country).
Players with an existing homestead, utilizing the HomesteadSupportClaimPaperItem, can seamlessly join settlements by depositing an equivalent number of that settlement claim papers within their homestead.
Citizenship Settings
🌱 Local AI
The descriptive prose on this wiki is written by a large language model — but it runs entirely on local, self-hosted hardware: a Gemma 4 E4B model on a single NVIDIA RTX 4070 in a home Unraid server.
Nothing you read here was generated by a commercial cloud API. The game data itself is pulled live from the Eco server; the AI only fills in flavor and gap text. Like any web server, this one keeps its own request log — including visitors' IP addresses — purely to run and improve the site; it is never sold or handed to a third party.
This wiki is one face of a larger Eco mod: Solomon, an in-world AI steward that runs the server's economy, posts help contracts, keeps a store, and answers players. The wiki reads the same live game registries and tools Solomon does — so the numbers stay true to the running world. Read more about the project →
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