⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBuilder Shirt

Builder Shirt

Builder Shirt

A short sleeved work shirt made from a blend of cotton and synthetic materials.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

The Builder Shirt is a wearable clothing item crafted via its namesake recipe. Described as a short-sleeved work shirt made from a cotton–synthetic blend, it carries the "Clothes" and "Product" tags. As clothing in Eco, its primary role is cosmetic or roleplay, with no inherent gameplay stats or bonuses attached in the provided data.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Nylon Fabric10item
Cotton Fabric20item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Builder Shirt / hour (base)

Total raw to craft this

Steps13Total labor8278.13 calTotal time126.56 min

Categories

Obtained from

See also