⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsChef Hat

Chef Hat

Chef Hat

To keep your hair in one place while stirring the pots.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

The Chef Hat is a wearable clothing item produced through the Chef Hat recipe, intended to keep a cook's hair tidy while working. Weighing only 100 g and stacking to one, it is a lightweight product that can be traded through stores or contracts. Wearing it offers no documented mechanical bonus in the base game, but it serves as a thematic piece for players focused on cooking roles.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Cotton Fabric10item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Chef Hat / hour (base)

Total raw to craft this

Steps4Total labor3500 calTotal time60 min

Categories

Obtained from

See also