⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsChef Pants

Chef Pants

Chef Pants

Checkered style pants for hiding the truths of working in a kitchen.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Chef Pants are a clothing item crafted via the Chef Pants recipe, weighing 100 g and stacking to one. As a product tagged Clothes, they can be worn by a player, though no gameplay bonuses are specified in the game data; their function is primarily cosmetic, reflecting the checkered style described as “hiding the truths of working in a kitchen.” If you are outfitting a kitchen-themed look or simply want a pair of pants, this is the item to craft or trade for.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Cotton Fabric20item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Chef Pants / hour (base)

Total raw to craft this

Steps4Total labor5800 calTotal time110 min

Categories

Obtained from

See also