⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsChef Shoes

Chef Shoes

Chef Shoes

Simple low indoors working shoes helps avoiding slipping on wet surfaces in a large kitchen. (Decreases calories consumed when using tools by 30%)

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Chef Shoes are a wearable clothing item that reduces calorie consumption when using tools by 30%, allowing players to work longer before needing to eat. They are crafted via the Chef Shoes recipe, stack to one, and weigh 100 g. Because calorie drain directly affects how much you can craft or mine between meals, equipping these shoes is especially useful for players focused on long crafting sessions or operating in areas with limited food supply.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Synthetic Rubber2item
Nylon Fabric5item
Cotton Fabric20item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Chef Shoes / hour (base)

Total raw to craft this

Steps28Total labor17031.56 calTotal time163.03 min

Categories

Obtained from

See also