⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCloth Belt

Cloth Belt

Cloth Belt

A fashionable cloth belt that drapes across the waist.

Weight100 gMax stack1SkillTailoring Lv 1StationTailoring Table

Notes

The Cloth Belt is a craftable clothing item produced by the Cloth Belt recipe. It belongs to the Clothes and Product categories, weighing 100 grams and stacking to one per inventory slot. As a wearable accessory, it serves an aesthetic role and can be traded through stores or contracts, but it has no documented mechanical effect on stats or progression.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Fabric5category

Crafting

Labor40 calories
Craft time1 min
Throughput60 Cloth Belt / hour (base)

Total raw to craft this

Steps1Total labor40 calTotal time1 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also