⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsContract Board

Contract Board

Contract Board

WorldObject

A board to post contracts.

Weight2000 gMax stack1StationWorkbench

Notes

The Contract Board is a placed object where players create formal agreements—contracts—that can exchange goods, labor, or currency between parties, often used for services or collaborative projects like work parties. It fits into the player-run economy as a tool for transactions that stores cannot handle, such as conditional payments or multi-step deliveries. A practical tip: set a reputation requirement on sensitive contracts to ensure only trusted players can accept them, leveraging the game's reputation system to reduce risk.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Wood30category
Wood Board10category

Crafting

Labor100 calories
Craft time2 min
Throughput30 Contract Board / hour (base)

As a placed object

Size3×3×1
Viewer

Total raw to craft this

Steps1Total labor100 calTotal time2 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also