Currency Exchange
Allows players to exchange currency.
Notes
The Currency Exchange is a placed object that lets players convert one currency into another, functioning as a tool for personal or government-managed exchange. It fits into the economy as a category of world objects alongside stores and contract boards, enabling players to trade between personal credits or minted currencies without selling items. A practical tip for users is to coordinate with your settlement's treasury or elected officials when setting exchange rates, as the currency's value relies entirely on player trust and the rules your government may impose on minting or trade.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 2 | item | |
| 16 | item | |
| 20 | category |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.4 | |
| ≈ 0.26 | |
| ≈ 0.03 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 2500 calories |
|---|---|
| Craft time | 15 min |
| Throughput | ≈ 4 Currency Exchange / hour (base) |
As a placed object
Recycling & waste
10× Crushed Mixed Rock
3.2× Iron Scrap
0.4× Gold Scrap
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
60× Iron Ore
25× Gold Ore
20× Mortared Stone (any)
1.25× Clay
Approximate โ category ingredients and any production cycles are counted as raw.