⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsMint

Mint

Mint

WorldObject

Allows for the creation of currency.

Weight5000 gMax stack1SkillBlacksmith Lv 2StationBlacksmith Table

Notes

The Mint is a world object used to create minted currency by consuming a specific resource or item. Unlike personal player credit, minted currency is backed by spent goods, making it finite and often more trusted for government standardization. Players can set the currency-per-resource ratio at the Mint to control the supply and value of the currency being produced.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Brick16item
Gold Bar8item
Lumber30category

Crafting

Labor900 calories
Craft time25 min
Throughput2.4 Mint / hour (base)

As a placed object

Size4×3×2
Viewer
Room requirements
IndoorsIn an enclosed roomRoom tierTier 3Room volume18 m³

Total raw to craft this

Steps31Total labor20261.25 calTotal time205.39 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also