Mint
Allows for the creation of currency.
Notes
The Mint is a placed world object that allows players to create a backed currency by consuming a resource or item, with each new unit of minted currency backed by the spent goods. It requires placement in an enclosed room of at least Tier 3 with 18 m³ of free volume, making it a mid-to-late-game economic structure. A practical tip: because minted currency is scarcer and more trusted than personal credit, governments often standardize on a single minted currency created at a Mint, so coordinating with your settlement on a common currency and backing resource can stabilize the server's economy.
Notes are AI-generated and may be imprecise.
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Ingredients
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| ≈ 0.36 | |
| ≈ 0.32 | |
| ≈ 0.13 | |
| ≈ 0.12 | |
| ≈ 0.12 |
Approximate โ a category ingredient's salvage value depends on the item actually used.
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 900 calories |
|---|---|
| Craft time | 25 min |
| Throughput | ≈ 2.4 Mint / hour (base) |
As a placed object
Recycling & waste
4× Ceramic Scrap
1.6× Gold Scrap
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
313.33× Limestone
100× Gold Ore
90× Cement
80× Palm Log
80× Shale
44.33× Wood (any)
39.21× Clay
30× Lumber (any)
24.59× Silica (any)
24.22× Iron Ore
10× Quicklime
8× Wood Board (any)
0.67× Rebar
Approximate โ category ingredients and any production cycles are counted as raw.