⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTreasury

Treasury

Treasury

WorldObject

Allows the setting of taxes.

Weight5000 gMax stack1StationSettlement Crafting Table

Notes

The Treasury is a government building that enables officials to manage tax rates and view the settlementโ€™s revenue. It must be placed inside an enclosed room at tier 2 or higher with at least 18 m³ of free volume, so plan its location alongside other government structures. Once operational, elected leaders can use it to adjust tax laws and track how funds flow into the town treasury.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Brick8item
Gold Bar6item
Lumber30category

Crafting

Labor1500 calories
Craft time25 min
Throughput2.4 Treasury / hour (base)

As a placed object

Size3×2×3
Viewer
Room requirements
IndoorsIn an enclosed roomRoom tierTier 2Room volume18 m³

Total raw to craft this

Steps31Total labor11336.88 calTotal time116.42 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also